RimWorld

RimWorld

['w'] Jul 4, 2022 @ 7:08am
do you always prepare for toxic fallout / volcanic winter
when setting up your fields in the open, like placing them in a format that you can easily wall them in + put a sunlamp right in the middle of each field.

Or to you just play along and when it happens you go all hydro or change the structure of your field while everything goes to ♥♥♥♥?
< >
Showing 1-15 of 15 comments
Narrowmind Jul 4, 2022 @ 7:20am 
I don't tend to prepare in that way. If I don't feel like I can wait it out, I'll just move to hydroponics and forget about it.
ZZZZZ Jul 4, 2022 @ 7:55am 
never ever, the events are soooo rare and volcanic winter isnt rly dangerous
glass zebra Jul 4, 2022 @ 8:26am 
I just stockpile some basic food resources and then handle the events when they come. I do not specifically make any preparations exactly for those 2 events and volcanic winter sometimes hardly does anything if your map is warm enough.

Stockpiling on food can help with a lot of different events. Maybe if I would play 40 ppl colonies I would handle it differently though.
Last edited by glass zebra; Jul 4, 2022 @ 8:27am
Ninefinger Jul 4, 2022 @ 8:44am 
Usually toxic fallout doesnt last long enough to deplete all food even without a freezer just raw rice will last long enough to cook with. Thats with a small group 3 to 6 colonists, you can usually just roof the pathways to all rooms and zone them to roof area and just wait it out.

My farms are always walled off from the start of the game asap for many reasons not just fallout, so building a roof and sun lamp is fast and easy if needed. Hardest part is having enough power for the sunlamps and its usually not to difficult.

Volcanic winter I just ignore completely it doesnt really do much tbh.
Dyspeptic Icarus Jul 4, 2022 @ 8:53am 
Originally posted by LifeSucks,ToYou?:
when setting up your fields in the open, like placing them in a format that you can easily wall them in + put a sunlamp right in the middle of each field.

Or to you just play along and when it happens you go all hydro or change the structure of your field while everything goes to ♥♥♥♥?

Always, Toxic Fallout might be the worst if you are unprepared.

Volcanic Winter is doable, but the Fallout is much worse and you need hydroponic, and sun lamps. With Volcanic Winter, you can usually brute force it with normal stores of winter food and rationing. I never had a VW hit in the spring, and usually it hits by the time I have enough food for winter stored up.
jgilligan Jul 4, 2022 @ 9:04am 
I do. I've taken to doing extreme desert runs, I tried a boreal run a while back and there was simply too much ♥♥♥♥ going on. Sure basic startup is easy, but animal rampages and transitioning to more self-sufficient practices is somehow harder.

With a desert/tundra biome you have to think it through a good deal more, and in that way, I tend to go with Dubs Skylights as the simplest way to get around both Toxic and Volcanic situations.

In the simplest form, having 15xhowever many colonists x however many quadrums means you can survive however long with simple meals, so your farm has to be able to produce that, so wind-farms/batteries and geothermal are my mainstays. Solar is great, but too unreliable.

I've also found living at/near the poles appears to impact "day" length in terms of brightness and so Septober - Aprimay are effectively not bright enough to grow food in the conventional skylights and you need sunlamps to suppant for sunlight in winter, or be stocked up enough to go the distance (not usually a desirable option).

The biggest killer once my greenhouse operations are up, is sinking wealth, and keeping everything humming along. Just like any other colony I suppose.
MortVent Jul 4, 2022 @ 9:20am 
I try to keep my stuff diversified with stockpiles of packaged meals/pemmican that is not normal foodstuffs.

So a couple bits of hydroponics in one building, mostly rice for fast growing. With fields being the longer cycle crops like corn.
Astasia Jul 4, 2022 @ 4:20pm 
Never. Toxic fallout only lasts about a week tops, sow some rice as soon as it ends and you go about 10-12 days without a harvest, you should always have a lot more food than that stockpiled for various other reasons even on a permanent summer map. I've never been in a situation where volcanic winter has really done anything. It slightly slows crop growth, that's usually all it does. Both events are very rare and you wont see them trigger most games. They used to actually be sort of fun and impactful, a toxic fallout could last like half a year and you really had to change your strategy for it, but now you just build a few roofs after it hits and restrict your colonists to a roofed area and a few days later everything is back to normal.
Narrowmind Jul 4, 2022 @ 4:54pm 
I remember the longer fallouts.. are you certain it's been changed in the code, or is it just random luck?
Astasia Jul 4, 2022 @ 5:18pm 
I'm 100% certain the current duration is <durationDays>2.5~10.5</durationDays>. I'm about 90% certain it used to be much longer than that in the early alphas, but I don't have the numbers to quote.
Narrowmind Jul 4, 2022 @ 6:42pm 
Sweet, thanks.
Ninefinger Jul 4, 2022 @ 7:15pm 
Originally posted by Astasia:
I'm 100% certain the current duration is <durationDays>2.5~10.5</durationDays>. I'm about 90% certain it used to be much longer than that in the early alphas, but I don't have the numbers to quote.
I thought something was off about that event, I knew it used to last longer and actually matter. Im changing it to 5-40 should make it actually something to deal with again. Thanks for pointing this out.
['w'] Jul 5, 2022 @ 7:12am 
I only remember toxic fallout from lasting very long periods, played ~2019 last time.

So somehow it's a shame but then I'm glad again.

Playing since 5 ingame years and I had 2 volcanic winters, which passed but also let me inter winter ones and I wasn't really prepared.

I got rid of my stonedoors and started to build some cement paths in my homearea and now that I'm at 15teen people, it's easier for me.

Only one mod which sends me wandering monstrosities is sometimes a little harder to handle, but I didn't even build a real killbox and I've no turrets and nearly everyone runs around with a hunting rifle & a melee sideweapon (mod)
Last edited by ['w']; Jul 5, 2022 @ 7:14am
['w'] Jul 5, 2022 @ 7:16am 
Originally posted by jgilligan:
I do. I've taken to doing extreme desert runs, I tried a boreal run a while back and there was simply too much ♥♥♥♥ going on. Sure basic startup is easy, but animal rampages and transitioning to more self-sufficient practices is somehow harder.

With a desert/tundra biome you have to think it through a good deal more, and in that way, I tend to go with Dubs Skylights as the simplest way to get around both Toxic and Volcanic situations.

In the simplest form, having 15xhowever many colonists x however many quadrums means you can survive however long with simple meals, so your farm has to be able to produce that, so wind-farms/batteries and geothermal are my mainstays. Solar is great, but too unreliable.

I've also found living at/near the poles appears to impact "day" length in terms of brightness and so Septober - Aprimay are effectively not bright enough to grow food in the conventional skylights and you need sunlamps to suppant for sunlight in winter, or be stocked up enough to go the distance (not usually a desirable option).

The biggest killer once my greenhouse operations are up, is sinking wealth, and keeping everything humming along. Just like any other colony I suppose.

yes I got the skylights, I really should settle somewhere more challenging next time, but then I want to go full cannibal, eating nearly everyone who comes by.
JD Jul 5, 2022 @ 10:00am 
Volcanic winters happen to me every playthrough, so I usually have a couple of greenhouses with the sunlight in the middle, considering I often play somewhere with -20C - +20C temperature so I build them anyway.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Jul 4, 2022 @ 7:08am
Posts: 15