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You're right, i was wrong about solar panels its windturbines that can't be physically crossed but can be shot over. Solar panels you can't remain standing on except while moving to cross them, which i guess makes them equivalent to tables and beds.
While they're "on top" of the chunks crossing them, they won't get the cover benefit that you'll have being at the edge, not to mention they're moving slower than normal.
You can use sandbags with stone wall pillars to prevent flanking fire, and then use traps that is what most do, I put traps up so melee units get hit hard if they try to go through my sand bags.
traps are ♥♥♥♥ because they can one hit your colonists if you accidently trip them. They can also kill visitors.
I've been using traps extensively 20+ colonists, dozens of traps which they zig zag though, the only times traps can ever go off on a friendly are 2 cases.
1. When they are being rearmed, and another pawn considers the area a safe space because the trap is disabled and calculates a path through the area. If they are far away they will update their path before they get to the trap area. (I think about 6 spaces)
2. When you have no viable way to get through the location except through walking over a trap. Colonists can step between two diaganol traps, but they can't step between a corner wall and a trap put diaganolly at the corner.
After a big raid, yeah may have to babysit the rearming process, or you can postpone and have a single night owl do it. A solo person rearming will never accidentally path through someone else rearming. You can always draft and undraft if you see one of your pawns about to walk through a recently armed square, and that will force them to update around the trap.
I still love traps, especially plasteel ones... :)
Combo of sandbags and walls is the best cover I've seen in vanilla game. Throw some traps in front of it if you don't want raiders to walk right up to you, just add an alternate route to get around the traps so your colonists don't just trudge over them all the time.