RimWorld

RimWorld

Blinkicide Oct 20, 2016 @ 4:51pm
Other cover like Solar Panels, can shoot over, but enemy can't walk across?
Any other objects like solar panels and wind turbines that you can shoot over, but the enemy cannot walk on? I'm not talking about reduced walk speed, I mean literally they cannot path through.
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Showing 1-11 of 11 comments
ministrog Oct 20, 2016 @ 5:08pm 
Trees? Btw raiders can climb over solar panels but not wind turbines.
Thrax Oct 20, 2016 @ 5:18pm 
Pawns can't cross wind turbines too. There is nothing you can cross and ennemies can't. Just door but once open they can go in.
WhyBorne Oct 20, 2016 @ 5:26pm 
Originally posted by Schrödinger:
Trees? Btw raiders can climb over solar panels but not wind turbines.
You can walk through trees in RimWorld...it's just slow.
ministrog Oct 20, 2016 @ 5:49pm 
Originally posted by WhyBorne:
Originally posted by Schrödinger:
Trees? Btw raiders can climb over solar panels but not wind turbines.
You can walk through trees in RimWorld...it's just slow.
You're right. I was just staring at your post for like a minute thinking "what is he.... oh, derp"
Blinkicide Oct 20, 2016 @ 8:06pm 
Originally posted by Thrax:
Pawns can't cross wind turbines too. There is nothing you can cross and ennemies can't. Just door but once open they can go in.

You're right, i was wrong about solar panels its windturbines that can't be physically crossed but can be shot over. Solar panels you can't remain standing on except while moving to cross them, which i guess makes them equivalent to tables and beds.
ministrog Oct 20, 2016 @ 8:40pm 
Turrets? Although you'd want to pick a better cover asap.
Team Triss Oct 21, 2016 @ 6:01am 
Not quite what you're asking for, but if you have a large field of rock chunks, you can take cover at the outer edge while the enemies slowly cross it.

While they're "on top" of the chunks crossing them, they won't get the cover benefit that you'll have being at the edge, not to mention they're moving slower than normal.
Zalzany Oct 21, 2016 @ 10:52am 
There is basicly no solid cover minus them, maybe tables would count, never seen some one walk through a table, just around one. Basicly you may want to find the mod out there that is OP as hell that makes walls with tiny little slits that some how give you 100% coverage over it, but they can't shoot past it, or walk through it. Its big reason I won't touch it.

You can use sandbags with stone wall pillars to prevent flanking fire, and then use traps that is what most do, I put traps up so melee units get hit hard if they try to go through my sand bags.
Buy Goodbar Oct 21, 2016 @ 2:32pm 
Originally posted by Zalzany:
There is basicly no solid cover minus them, maybe tables would count, never seen some one walk through a table, just around one. Basicly you may want to find the mod out there that is OP as hell that makes walls with tiny little slits that some how give you 100% coverage over it, but they can't shoot past it, or walk through it. Its big reason I won't touch it.

You can use sandbags with stone wall pillars to prevent flanking fire, and then use traps that is what most do, I put traps up so melee units get hit hard if they try to go through my sand bags.

traps are ♥♥♥♥ because they can one hit your colonists if you accidently trip them. They can also kill visitors.
Blinkicide Oct 21, 2016 @ 3:31pm 
Originally posted by Spycar1234:
traps are ♥♥♥♥ because they can one hit your colonists if you accidently trip them. They can also kill visitors.

I've been using traps extensively 20+ colonists, dozens of traps which they zig zag though, the only times traps can ever go off on a friendly are 2 cases.

1. When they are being rearmed, and another pawn considers the area a safe space because the trap is disabled and calculates a path through the area. If they are far away they will update their path before they get to the trap area. (I think about 6 spaces)

2. When you have no viable way to get through the location except through walking over a trap. Colonists can step between two diaganol traps, but they can't step between a corner wall and a trap put diaganolly at the corner.

After a big raid, yeah may have to babysit the rearming process, or you can postpone and have a single night owl do it. A solo person rearming will never accidentally path through someone else rearming. You can always draft and undraft if you see one of your pawns about to walk through a recently armed square, and that will force them to update around the trap.
Last edited by Blinkicide; Oct 21, 2016 @ 3:36pm
WhyBorne Oct 21, 2016 @ 10:37pm 
I've had colonists try to clean blood under armed traps in a one square wide corridor. They decided to just walk across a string of 5-6 traps. Rearming is best done by selecting every other one in a row, rather than all at once, so they don't stand on the armed traps. Bad stuff happens sometimes. Usually its just a serious injury (something like 3 left for head or neck HP), but I've had a few colonists lose their head or limbs in traps.

I still love traps, especially plasteel ones... :)

Combo of sandbags and walls is the best cover I've seen in vanilla game. Throw some traps in front of it if you don't want raiders to walk right up to you, just add an alternate route to get around the traps so your colonists don't just trudge over them all the time.
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Date Posted: Oct 20, 2016 @ 4:51pm
Posts: 11