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Why? Because it would be boring otherwise. If you are having issues staying alive or want a break from raids, change your game difficulty, you can adjust it at any time, peaceful removes all raids.
I'm on normal cassandra, RNG is doing me dirty.
Switching the diff, can give you some breath. Especially when you don't have enough pawns (rich explorer), but want to go on a map mission.
There are THOUSANDS more tribals to use as cannon fodder.
I've had 233 Tribals in a single raid.
This resulted in about 180 corpses left on the battlefield after they fled.
3 days later, they attacked again!
Please Cassandra be gentle.:D
PS: I got 2 volcanic winters and 3 toxic fallouts in 6 years. I think she hates me.
Randy can definitely be... well... random. He can go from overly easy to insanely difficult. It also flops between "this seems about right" and "Jesus, there cant be that many wild pigeons in the world to go manhunter!"
Though, thats what keeps me interested and I find it to be a challenge without being overwhelming (most of the time). He did rampage my base one time by sending a raid that stopped me from harvesting, then instantly a fallout which killed off my crops since I hadnt made an indoor farm yet. I already had low food and since hunting was out, I was struggling - I focuses all new fields which then became volcanic winter so they grew slow as all get out. This was followed by only having 1 "normal" growing timeframe before winter game, meaning harvest was going to cut it close, if it happened at all. All of my pawns were breaking due to the combination of starving and all the other garbage - then, while everyone was breaking or unconscious, mech raid - game over. I want to say this was all in my first year of that play through. I tried to salvage it, but it simply was NOT happening.
Maybe have them pay tribute to you after delivering heavy blows on them.
Then have them revolt on your ass if they get stronger.
Otherwise, as said, your story teller will find other stuff to annoy you with ^^
The storyteller *will* send you raids, this is a Fact of Life.
It selects the raids from all hostile factions, plus mechanoids, plus infestation.
If you remove Infestation and Tribals as a possible source of raids, this does NOT reduce your number of raids but merely changes your raids into Mechs or Pirates. As mechs and pirates are much harder to handle, this is not a very good tradeoff.
There's nothing quite as satisfying as having a veritable barbarian horde bash themselves to pieces against your defenses, with your colonists only needing to attend to the followup looting and cleanup.
Whereas dealing with Mech droppods or Pirate Seiges is always a severe disruption of daily business, even when you can trivially overcome them.