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I love the whole transhuman colony ideology in games and every the DLC thus far has given me more tools for this.
When I saw Biotech I felt like the game is very bland without it.
It is good that some of the most loved mods are integrated into the base game - at the least compatibility and extendability of those systems will improve over the existing mods that already solve the same.
What is bad is that they spend so much time on features that mods already supply while I am yet unsure if my biggest issue is being tackled: multi-core utilization. Playing with lots of mods really bottlenecks the CPU - and the existing performance mods struggle hard to integrate something as fundamental as this.
I would prefer they spent more time on that.
That is exactly my point. Why spend time on the easy stuff, when modders can already do that?
Shouldn't the original developers do the hard parts that modders are failing at?
BTW: I find your rude behavior offensive and just decided to not like you.
1:
RW utilizing multi-core. Not doing it well, but doing it.
2 (1b):
Making it to do it better would need the whole game to remake.
3:
Not even Aaa category games utilizing multi-core better. You just don't notice that.
4:
Over modding a game always comes in pair with performance loss. It's not the devs fault.
5 (personal notes):
I'm running heavily modded games. Like 200-300 mods, including some really heavy ones (SoS, RoM, O21 mods, etc). Noticable decrease of performance occur when I'm hit the 15-20 pawn population, or when I'm build a large, complex base. Or obviously when I had multiple colonies or a space ship.
So I'm always argue with the performance problems.
Royalty was kind of cool. Ideology was meh, okay. But this one has me very stoked. I'm itching to play it.