RimWorld

RimWorld

Morgasm Oct 11, 2022 @ 5:55am
Thoughts on new Biotech DLC?
Personally, I have not felt inclined to buy any of the Rimworld DLCs, but when I saw the Biotech announcement I was really intrigued. I plan on buying it once it comes out, and If I particularly enjoy it I would like to expand to the other DLCs. The mechinators are a pretty cool concept, along with the pollution risk that comes with them. The family mechanic is also a pretty big deal, along with children. Just want to know others thoughts.
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Showing 1-15 of 17 comments
Garatgh Deloi Oct 11, 2022 @ 6:01am 
I own both the previous DLC's and from what i have read i'm also extremely likely to get Biotech.

I love the whole transhuman colony ideology in games and every the DLC thus far has given me more tools for this.
Last edited by Garatgh Deloi; Oct 11, 2022 @ 6:03am
Siegfried Oct 11, 2022 @ 6:08am 
having children and family is probably the biggest reason to get this DLC, even over other DLCs. that way, rimworld will be more of 'story generator' instead of just gimmicky generator
Henry of Skalitz Oct 11, 2022 @ 6:18am 
Same as you. Don't have other DLCs, but this one got me pretty interested and I might end up buying it.
JD Oct 11, 2022 @ 6:26am 
I'm going to get this one too. I don't have Ideology but would recommend Royalty, in case you feel like there must be better melee weapons than just Longsword (and a bunch of other stuff).

When I saw Biotech I felt like the game is very bland without it.
Last edited by JD; Oct 11, 2022 @ 6:28am
Dee [de|en] Oct 11, 2022 @ 6:41am 
I am a little torn.

It is good that some of the most loved mods are integrated into the base game - at the least compatibility and extendability of those systems will improve over the existing mods that already solve the same.

What is bad is that they spend so much time on features that mods already supply while I am yet unsure if my biggest issue is being tackled: multi-core utilization. Playing with lots of mods really bottlenecks the CPU - and the existing performance mods struggle hard to integrate something as fundamental as this.
I would prefer they spent more time on that.
Doomdrvk Oct 11, 2022 @ 6:54am 
Originally posted by Dee de|en:
I am a little torn.

It is good that some of the most loved mods are integrated into the base game - at the least compatibility and extendability of those systems will improve over the existing mods that already solve the same.

What is bad is that they spend so much time on features that mods already supply while I am yet unsure if my biggest issue is being tackled: multi-core utilization. Playing with lots of mods really bottlenecks the CPU - and the existing performance mods struggle hard to integrate something as fundamental as this.
I would prefer they spent more time on that.
Mate if you look at one of the other hundreds of threads you would understand its NOT THAT EASY. You know there's only one mod which has done it and its extremely incompatible. Also 1.4 made a small performance improvement by caching stats.
honestly i think its pretty great, considering how great the DLC Tynan has made for us before. Although imo some of the core gameplay needs improvements, like perfomance, AI (oh my god), combat (controversial), etc.
Last edited by pan terrorizer (with OnlyPans!); Oct 11, 2022 @ 7:18am
Chan Oct 11, 2022 @ 7:20am 
I feel like it's finally a substantial dlc and not a total waste of money like Ideology. Royalty wasn't too bad because it at least added something, but honestly neither of the other dlcs were meaty enough to cost $20.
GRIMZY Oct 11, 2022 @ 7:25am 
being able to farm food for your cannibal colony is a great idea...
Dee [de|en] Oct 11, 2022 @ 7:32am 
Originally posted by Doomdrvk:
Mate if you look at one of the other hundreds of threads you would understand its NOT THAT EASY. You know there's only one mod which has done it and its extremely incompatible. Also 1.4 made a small performance improvement by caching stats.

That is exactly my point. Why spend time on the easy stuff, when modders can already do that?
Shouldn't the original developers do the hard parts that modders are failing at?

BTW: I find your rude behavior offensive and just decided to not like you.
martindirt Oct 11, 2022 @ 7:39am 
Originally posted by Dee de|en:
I am a little torn.

It is good that some of the most loved mods are integrated into the base game - at the least compatibility and extendability of those systems will improve over the existing mods that already solve the same.

What is bad is that they spend so much time on features that mods already supply while I am yet unsure if my biggest issue is being tackled: multi-core utilization. Playing with lots of mods really bottlenecks the CPU - and the existing performance mods struggle hard to integrate something as fundamental as this.
I would prefer they spent more time on that.

1:
RW utilizing multi-core. Not doing it well, but doing it.
2 (1b):
Making it to do it better would need the whole game to remake.
3:
Not even Aaa category games utilizing multi-core better. You just don't notice that.
4:
Over modding a game always comes in pair with performance loss. It's not the devs fault.
5 (personal notes):
I'm running heavily modded games. Like 200-300 mods, including some really heavy ones (SoS, RoM, O21 mods, etc). Noticable decrease of performance occur when I'm hit the 15-20 pawn population, or when I'm build a large, complex base. Or obviously when I had multiple colonies or a space ship.
So I'm always argue with the performance problems.
Shas'O O'Kais Oct 11, 2022 @ 7:47am 
I'm VERY hyped for this expansion. Not only are the listed and confirmed aspects very enticing, but the framework this DLC adds that can be further improved and expanded upon through modding opens up a doorway to fantastical possibilities.

Royalty was kind of cool. Ideology was meh, okay. But this one has me very stoked. I'm itching to play it.
ebag51 Oct 11, 2022 @ 8:10am 
I'm excited to finally have xenohumans in Rimworld and for the possibility to transform colonists into xenohumans.
Feral Silver Oct 11, 2022 @ 8:39am 
super stoked to finally get family frameworks going with babies and children. had the mod for forever, and downloaded the forbidden mod for the better pregnancy tracking but soon i wont need either since itll be BASE GAME! even if it isnt handled well the modding community will simply expand on it in the insane ways they always do. wonder if theyre going with VGE or pawnmorpher for the xeno human systems, since both mods handle it in vastly different ways (pawnmorphers aspect system and genetic percentage tracking is particularly clever and out of the box imo) but im hyped either way
Grishnerf Oct 11, 2022 @ 9:03am 
just shut up and take my money.
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Date Posted: Oct 11, 2022 @ 5:55am
Posts: 17