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Yep, was a quick fix done to let it be sold.
The items show up in vendors over time but still.
Other games have had to do kinda the same thing. Like replace undead with some other mob to be sold in China.
Add the mods... The fact this game hasn't gotten more press for the base alone SHOCKS me, also it won't get removed from Steam.
I think you've gone about halfway through the reasoning process. (Not a criticism.) And, btw, I don't think it's appropriate for anyone to think that your "empathy," which we'll get to, is inappropriate at all.
Games try to use all the tools at their disposal to engage their player. This, among other things, helps create "fun."
Attachment... Well, that's a thing, right? We've all probably heard about roleplaying games and MMOs and the like that try to engage players by promoting "attachment" to characters, right?
This is what you're describing.
So, it's not that human beings are naturally empathetic towards pixels and animated sprites on a 2D display. I do not wonder how a pixelated couch feels about its existence being defined by holding up human rear-ends, no matter how soiled those rear-ends may be. Those things do not do... what? What do those pixelated couches "not do" in a game? They do not "evoke" an empathic response. (Probably... maybe.)
All forms of good fiction, even electronic entertainment (games), that have "characters" in them, even if they're not human, try to engage their audience and develop an attachment or "empathy" for those characters. It's a "Step 1" of creating such entertainment. Otherwise, if the audience doesn't "care" about the characters, the audience is not going to be very well entertained, right?
Ever seen a movie where there's obviously supposed to be intense "drama," but you don't "care" at all about the characters at risk? How do you feel about such a movie? And... there ya go - Your lack of engagement and lack of concern and "attachment" to those characters means that million-monies special effect action sequence is... worthless.
If a player feels empathy for a game character, the game's developers have done a good job at their task. Feeling empathy for game characters is a natural reaction of the audience that is evoked by a developer's talent. It is not something that is to be derided - It's the intent of the game's construction.
If you feel empathy for an animal in the game, the developers did a good job somewhere... And, that intent is easily seen - Look at the animals in Rimworld. Watch them struggle to escape as they're wounded. Hear their brief scream as they're slaughtered.... See? They could have not bothered with any of that. But, what would the result have been? A less engaging and much less evocative gameplay mechanic... That would be "bad game development."
Empathy for a game character is not a result of a weakness or vulnerability - It's an intended response by a good developer who is trying to evoke empathy from their audience.
Watch it go through the roof and have the entitled complainers have a meltdown in the forums.