RimWorld

RimWorld

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MagicHp Oct 6, 2022 @ 4:29am
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DLC or repacked mods?
Isn't that DLC basically What the Hack, Babies n' Children/RJW and Vanilla Genetics Expanded combined?

I mean, sure, I'll probably buy it with the hours I alredy spent on this game (even thought I'll probably wait several months). But anyone else feels quite disapointed by the lack of scope of this DLC?

Why focus on features that modders already managed to handle?
There are lots of feature that can't be made by modders and that require direct access to the source code, so this seems fishy to me.
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whatamidoing Oct 6, 2022 @ 4:33am 
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We do have access to the source code, although we can only interact with it indirectly. Actually adding things to the code is superior to mods since it provides a lighter, more stable, universal, faster framework. And, of course, most people don't use those mods anyway.
ministrog Oct 6, 2022 @ 4:39am 
I think the main thing between DLC's and mods are the AI. There's superficial stuff like "oh look a new turret" or "nice we can attach a better leg". But there are hardly any mods that can do things like "kids just mucking around and causing trouble" or "clean and organise family trees".

How you make benign things into interesting and fun to watch is probably worth something to someone. IMHO i think ludeon is due to make another IP rather than more dlcs... but that's just me.
MagicHp Oct 6, 2022 @ 4:45am 
Originally posted by whatamidoing:
We do have access to the source code, although we can only interact with it indirectly. Actually adding things to the code is superior to mods since it provides a lighter, more stable, universal, faster framework. And, of course, most people don't use those mods anyway.

And you willingly avoided the main point of this ^^ Not to mention that what you are saying is pure speculation for now.

Sure, we can hope that including these in the game will be better than using a mod, but since we don't have our hands on it yet you can't know. Besides, those mods had many options to tweak and modify every little option to your liking, nothing has been said about that so far.
A more universal framework? There was already a perfectly functional one, so everyone has to turn to the "new official framework"...


Having access to the source code means being able to modify it, obviously........ So no, we don't have access to it.

And again, the main point: Why focus on features that can be done perfectly well with mods while there are many other required features that can't be done by anyone else than the game Dev?

And I'll just put that here again because that is almost a troll joke but mainly false information:

Originally posted by whatamidoing:
And, of course, most people don't use those mods anyway.

Of course, nobody uses mods in Rimworld............. ;)
Last edited by MagicHp; Oct 6, 2022 @ 4:46am
MagicHp Oct 6, 2022 @ 4:47am 
Originally posted by ministrog:
I think the main thing between DLC's and mods are the AI. There's superficial stuff like "oh look a new turret" or "nice we can attach a better leg". But there are hardly any mods that can do things like "kids just mucking around and causing trouble" or "clean and organise family trees".

How you make benign things into interesting and fun to watch is probably worth something to someone. IMHO i think ludeon is due to make another IP rather than more dlcs... but that's just me.

Hurm, of course there are mods like that, that manages different growth stages for your children, that makes uses of the different races to determine the baby's race, etc....
Bunuffin Oct 6, 2022 @ 4:51am 
BnC is buggy... There are mods that conflict with it heavily, having the feature in the game you are sure modders will support it 100%... I will always prefer having baked into the game than a mod, better support and better performance.
Hykal Oct 6, 2022 @ 4:54am 
Originally posted by MagicHp:
Why focus on features that modders already managed to handle?
There are lots of feature that can't be made by modders and that require direct access to the source code, so this seems fishy to me.

Because the devs can do it better than the mods can. It gives a better framework for future mods, it's great for console players (yes they do exist), it runs better than mods because the devs know the source code better, and it breathes new life into modding itself!

You can't tell me Vanilla Memes Expanded, Vanilla Royalty Expanded, could have worked without Ideology or Royalty as a base.
The Blind One Oct 6, 2022 @ 4:58am 
At this point, what could Tynan actually add that wasn't already added by mods? I think it's a good idea to focus on what is really popular and add proper integrated framework support for these concepts and mechanics.

Honestly I'm REALLY happy to see kids becoming part of the colony now in an official capacity. Yup finally having those little kiddos running around getting eaten by animals and shot and kidnapped by raiders is finally going to make that rimworld experience truly shine. Btw I'm not kidding. I want that. This is great dramatic stuff for playthroughs and streamers.
Last edited by The Blind One; Oct 6, 2022 @ 4:59am
martindirt Oct 6, 2022 @ 4:59am 
Originally posted by MagicHp:
Isn't that DLC basically What the Hack, Babies n' Children/RJW and Vanilla Genetics Expanded combined?

I mean, sure, I'll probably buy it with the hours I alredy spent on this game (even thought I'll probably wait several months). But anyone else feels quite disapointed by the lack of scope of this DLC?

Why focus on features that modders already managed to handle?
There are lots of feature that can't be made by modders and that require direct access to the source code, so this seems fishy to me.

Name a content or feature what's not available on workshop, but game still needs it...
You can't add anything what is not modded in already.
The only thing I could name from top of my head are Vehicles. But the colony map is just too small, it's don't worth to build cars or hovers.
Only the top pop mods are there for T, to polish and implant them to the base code.
martindirt Oct 6, 2022 @ 5:01am 
Originally posted by The Blind One:
At this point, what could Tynan actually add that wasn't already added by mods? I think it's a good idea to focus on what is really popular and add proper integrated framework support for these concepts and mechanics.

Honestly I'm REALLY happy to see kids becoming part of the colony now in an official capacity. Yup finally having those little kiddos running around getting murderhobod by animals and raiders is finally going to make that rimworld experience truly shine. Btw I'm not kidding. I want that. This is great dramatic stuff for playthroughs and streamers.
Ninjad me. 😝
The Blind One Oct 6, 2022 @ 5:02am 
Next DLC hopefully Spaceships, vehicles, more xenoesque planets and meaningful faction interaction and diplomacy? All of that would be amazing too to flesh out the planet and interconnectivity between places since most factions are just static points on the map and don't have any impact on the planet or environment at large.

Oh yeah and Z levels ... but we're never getting that.

Originally posted by martindirt:
Ninjad me. 😝

Omae wa mou shindeiru
Last edited by The Blind One; Oct 6, 2022 @ 5:04am
whatamidoing Oct 6, 2022 @ 5:11am 
Originally posted by MagicHp:
Originally posted by whatamidoing:
We do have access to the source code, although we can only interact with it indirectly. Actually adding things to the code is superior to mods since it provides a lighter, more stable, universal, faster framework. And, of course, most people don't use those mods anyway.

And you willingly avoided the main point of this ^^ Not to mention that what you are saying is pure speculation for now.

Sure, we can hope that including these in the game will be better than using a mod, but since we don't have our hands on it yet you can't know. Besides, those mods had many options to tweak and modify every little option to your liking, nothing has been said about that so far.
A more universal framework? There was already a perfectly functional one, so everyone has to turn to the "new official framework"...


Having access to the source code means being able to modify it, obviously........ So no, we don't have access to it.

And again, the main point: Why focus on features that can be done perfectly well with mods while there are many other required features that can't be done by anyone else than the game Dev?

And I'll just put that here again because that is almost a troll joke but mainly false information:

Originally posted by whatamidoing:
And, of course, most people don't use those mods anyway.

Of course, nobody uses mods in Rimworld............. ;)
What you are saying is also pure speculation.
Yes, there will now be code in the actual game for these things, instead of needing to patch patches.
We actually can modify the source code, even directly. We can't then legally distribute it, and it'd be a PITA to add or remove mods, so we modify it indirectly through Harmony at runtime.
Why? Because it can be done better. What features are required that couldn't be added by Ludeon? Last I checked the game is complete and perfectly playable as-is.
Yes, most people don't use mods, and even most mod users don't use those particular mods. Sorry to break it to you.
Roshe Oct 6, 2022 @ 5:12am 
Originally posted by The Blind One:
At this point, what could Tynan actually add that wasn't already added by mods? I think it's a good idea to focus on what is really popular and add proper integrated framework support for these concepts and mechanics.
This is truly something that amazes me in people.
Despite the fact that everyone can see how much of the stuff in this paid extension exists on the workshop, people ignore it and say "It's a good thing seeing popular ideas being properly integrated into the core game.", while this is true that having popular mods making it to the core game it's not cool to make those features behind a paywall. A truly good dev would have those features integrated into the core in a free content update.
Hykal Oct 6, 2022 @ 5:13am 
Devs need to eat too, Roshe.

Also, 1.4 is already bringing cool updates. But you ignore that because it doesn't fit into your arguments.
Roshe Oct 6, 2022 @ 5:14am 
Originally posted by Hykal:
Devs need to eat too, Roshe.

Also, 1.4 is already bringing cool updates. But you ignore that because it doesn't fit into your arguments.
Sorry man, I forgot that RimWorld is a F2P game my bad.
Sally smithson Oct 6, 2022 @ 5:19am 
if i am being honest, i do not know of any mod that allows you to gene tailor your pawns to the point where they have differing visuals, special abilities or changing the playstyle entirely.
Or being able to control and build mechanoids without destroying the game performance

Never have i seen such an expansive system for letting kids grow up, without again causing a large performance drop.
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Date Posted: Oct 6, 2022 @ 4:29am
Posts: 214