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Not so much. Slaves have a mood boost and ignore some of the penalties from negative traits and backstories (they ignore incapabilities related to slave work), they also don't need recreation, and don't insult or start social fights with your colonists. A pawn that would make a terrible colonist can actually make a fairly competent slave. They also count less toward game scaling, having 1 slave is equal to having 0.75 colonists in terms of raid/event difficulty.
Enslavery is like 3 days for 3skill social pawn.
Usually make slave when i start naked brutality, you can always dump him any time without mood debuff. Also huge mood buff via slavery allows to not bother with mood breaks on start.
Slaves can't do hunting, art, social, or research jobs. If you have a lot of animals he could be useful, or they could become a cleaning/hauling bot.
My current colony has the Isolationist meme, so recruiting is forbidden. Only way to get pawns is birthing or random guys from successful festival (allowed only once a year).
Currently I have 6 pawns and 10 slaves.
Slaves doing everything, except art, research and hunting and warden job.
Sometimes 1-2 of my colonists just idling around.
How do I make slave leave jail and just stay within colony as a slave? I think Im missing option here... or I'm selectively blind ;-P