RimWorld

RimWorld

Best way to get rid of tattered clothes?
And I don't mean like, getting new ones for my colonist. I made them all new clothes. My problem now is that my clothing storage is full of ratty apparel that no one can wear and I don't see an option to have them get rid of just the ratty stuff.
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Showing 1-15 of 20 comments
whatamidoing Sep 11, 2022 @ 11:03am 
You can make a stockpile outside and wait for them to decay/burn/grenade them.
Bungee Gum Sep 11, 2022 @ 11:12am 
Either create a dump stockpile for clothes with less than 50% intergrity outside (even better in shallow water) or burn them in the campfire or crematorium. But if you want to save time just dump them all somewhere away from your buildings and manually set them on fire.
Last edited by Bungee Gum; Sep 11, 2022 @ 11:12am
gimmethegepgun Sep 11, 2022 @ 11:21am 
You could also form a caravan, pick up the crap you don't want, then, once they leave the map, discard it.
Astasia Sep 11, 2022 @ 11:21am 
Burning them in a crematorium or smelter is basically instant and is by far the fastest and most efficient way to get rid of them. Hauling them outside is a viable option early game if you don't have the power/components to run a crematorium/smelter yet. Throwing molotovs is fun if you like to watch things burn, it's the slowest option and requires the most player and colonist effort though.
Rascally Skramp Sep 11, 2022 @ 11:56am 
Decided to call one of my allies and asked them to send a trade caravan. Sold them all the ratty clothes.
di eshor ribly Sep 11, 2022 @ 1:33pm 
In addition to the other options here, in the future you can also load them into drop pods and fire them at NPC villages. The tribals adore your old mismatched socks, torn shirts, and skid marked underoos. The relation bonus might be worth more than the handful of silver you'd get from trading it.

Personally though, I burn old stuff.
Divide By Zero Sep 11, 2022 @ 2:45pm 
I typically use the Mend&Recycle mod which adds a mending table. It allows you to fully repair clothes and also adds better options to break down clothing into usable materials. Burning always works if all else fails.
The Yeen Queen (Banned) Sep 11, 2022 @ 3:52pm 
Originally posted by di eshor ribly:
The tribals adore your old mismatched socks....

Master has given Dobby a sock! Dobby is a free elf!
kagypoo Sep 11, 2022 @ 6:10pm 
Another mod option is VGP Fabrics, one of the things it adds is the ability to salvage apparel, which breaks it down into whatever materials it was made from.
Lesya Sep 11, 2022 @ 6:15pm 
Check your campfire and see if you have an option to make a "burn apparel" bill. I thought that was in vanilla, but I can't be sure.
Ensoon Dec 4, 2023 @ 2:48pm 
Originally posted by Divide By Zero:
I typically use the Mend&Recycle mod which adds a mending table. It allows you to fully repair clothes and also adds better options to break down clothing into usable materials. Burning always works if all else fails.

This mod works perfectly fine, thank You! No more resources wasting :D
Veylox Dec 4, 2023 @ 4:54pm 
Originally posted by Astasia:
Burning them in a crematorium or smelter is basically instant and is by far the fastest and most efficient way to get rid of them. Hauling them outside is a viable option early game if you don't have the power/components to run a crematorium/smelter yet. Throwing molotovs is fun if you like to watch things burn, it's the slowest option and requires the most player and colonist effort though.

Any reason why smelter is superior ? IIRC it takes a lot of power and doesn't do anything an outside water puddle can't
Astasia Dec 4, 2023 @ 5:55pm 
Originally posted by Veylox:
Originally posted by Astasia:
Burning them in a crematorium or smelter is basically instant and is by far the fastest and most efficient way to get rid of them. Hauling them outside is a viable option early game if you don't have the power/components to run a crematorium/smelter yet. Throwing molotovs is fun if you like to watch things burn, it's the slowest option and requires the most player and colonist effort though.

Any reason why smelter is superior ? IIRC it takes a lot of power and doesn't do anything an outside water puddle can't

It's a lot less effort. Hauling to a stockpile requires walking some distance, the more stuff you need to get rid of the larger the stockpile and the more walking required, stepping over items slows colonists down as does shallow water or marsh causing this trek to take more and more time. Destroying at a crematorium or smelter is basically instant (smelting for resources does take some appreciable amount of work), they only have to walk the items to the smelter and poof them. If you are butchering raiders for example having a smelter in the room you are butchering them makes cleanup exponentially faster than even a very close dumping stockpile. Manually burning items suffers the same downsides as letting them deteriorate outside, hauling, big enough stockpile, walking over items, in addition to requiring you to occasionally draft a colonist, equip a molotov, walk them over and tell them to throw a few, then equip their old weapon.

Power is really negligible in the game, the cost of smelters or crematoriums isn't really a factor once you have electricity researched. A single toxifier generator can power a smelter and crematorium at a cost of 125 steel and 3 components, with leftover power for a tox pump to keep itself clean and running permanently.
Last edited by Astasia; Dec 4, 2023 @ 5:56pm
Quill Dec 5, 2023 @ 5:11am 
Smelt them at a smelter to get resources back

You can use a Creamatorium or Smelther to just destroy the item outright

Or you can have haulers carry the stuff to an outside stockpile for the stuff to Rot away. Putting them in water makes them Rot faster
Chan Dec 5, 2023 @ 10:13am 
Step outside of your base and strip the piece/s off.
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Date Posted: Sep 11, 2022 @ 11:00am
Posts: 20