Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If there is no complication, it can eventually regenerate in like a month but from what I gather it's mostly replacing damaged tissue. It can regrow missing part but from some kind of healty leftover.
But even so, if a chunck of liver suddently go missing from lets say getting shot at multiple time you may very well straight up die from shock, blood loss or septicemia before you get to ponder if one could survive liver free or if it will eventually grow back
Considering that getting kicked in the liver can send even veteran UFC fighters to the mat in a crippled state at the snap of one's fingers, I'd say the odds are actually pretty good that's exactly what would happen.
Missing kidneys I've seen it's possible to live anywhere from a couple days to a couple weeks, but again this is with medical treatment and various specific medicines to slow toxin buildup. I think realistically without those specific drugs it would probably be a similar situation as stated for the liver above, 3-6 hours of "living" left converted to RimWorld time which is not enough to do anything about it usually.
Granted the game allows you to treat heart attacks, so the decision is made on a case by case basis. There is reason to go either way with it and it's just up to the devs on how to deal with it.
That said in my 2000 hours played I don't recall a colonist dying to a destroyed liver or kidneys. The liver has enough health that an armored colonist is never going to have it destroyed in one hit, and the odds of getting both kidneys blown out in one fight is astronomical. Leaving a colonist with only one kidney is a death sentence if they get a disease or infection so that's something you replace immediately.