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Now there is one thing you can do...go to Peaceful Build setting until you have a chance to deck out your colony at least. Of course, adding turrets and mortars to help defend adds to the raid size, too, now that you have the capacity to defend against more raiders.
I would suggest you can start with 8 colonists but just have them be the starting skills and gear. In this way, keep your original 8 colonists, but as your colonist skills and colony grows, then let the raids scale up to how you can fight against them normally.
Gear wealth is always good wealth. Making you better.
What you can change mosty is the ammount of tamed animals you have and the colony wealth of stockpiles, gear and bionic parts of your colonists.
In terms of generated wealth vs bonus stats, excelent quality gear is the best, better ones generate more wealth, than 'absolute value', same probem is with bionic parts, they're just too expensive and generate to much wealth for your colony for minimal bonus 'value', especially in the late game.
For buildings, the most you can do is to use the cheapest materials (wood if possible or steel if wood is not available for a certain building) and use only 1 building at most for each production, especially in colonies with 10 +/- 2 personnel.
Don't use too much decorations and other than beds and joy furniture, rebuild them to be at most 'good' quality, but better to be normal, especially for the bed additions.
For statues, you should use some limestone/marble/granite ones, but at most excellent and only a few of them, higher quality has the same problem as gear and bionics.
In another recent post I've listed some priorities too, I'll look for a link.
https://steamcommunity.com/app/294100/discussions/0/3374780959398278130/
first page #6 comment.
Colonist skills are not a big part of the wealth, but a better colonist worth a bit more on the market, don't create 'transcendent humans', they don't worth that much for your colony, only for the market and is esentially a raider magnet.
That's interesting, how much would stockpiling on food adds? or animals?
The graph doesn't tell me much, or at least I don't understand what is says, it's just a steady upwards curve for all wealth.
My base is pretty much a huge farm, I have so much food that I could survive on my stockpile alone for like 2 years straight, and so many animals that I really don't know if something on the map is mine or not unless I click on it.
I also have lots of statues, pot plans everywhere, pretty floor tiles from corner to corner, lots of extra weapons that I haven't sold, etc. Basically if I were a pirate I would raid my colony relentlessly.
And yet I still get raided by dudes with clubs and pistols. I have mods, yes, but they don't mess with wealth or alter the difficulty. I play on normal, and I'm starting my second in-game year.
But to answer your question: there's a system of wealth (seen in history tab) depending on colonist, your constructions and your items, the higher it is, the harder the raids are
i'm hardly a powergamer, and rough is 3ez5me
Food, basic resources, most animals, and lower quality statues (in terms of materials at any rate) are all pretty trivial in terms of adding wealth. It's generally only when you start digging up multiple plasteel/gold deep veins and adding legendary stuff to your base that wealth starts to have a noticeable impact. 100k wealth for example is not a lot and you wont have too much issue with it, it's when you are at like 500k-1m+ that things start getting real, IME.
There's also what the game now calls the adaptation factor, where as you play over time your wealth is basically slowly multiplied to increase the size of raids. So if you stay at say 100k wealth for 10 years it will eventually become just as bad as rushing to a much higher wealth value earlier on. Adaptation decreases when colonists are downed or killed though, so it can be kept in check a bit.
combat readiness check by marvin
Everything is calculated through their market price, buildings market price is 70% of their materials' market price, simple.
You just look at the info tab of any item, look for market price and that's what is added to your colony wealth.
Do you mean 'medium' or 'casual' or 'base builder'.
Btw, those difficulties are extremely easy, if you playo n 'rough' at least, that is the point, where enemies are not artificially tuned down.
So on those difficulties, you can amass almost any wealth and still easily defend against attacks, not to mention, there is some kind of 'hard cap' for enemies or at least they're not linear with your base wealth.
I've turned up difficulty to max and still easily able to defend, but I keep colony wealt under 430k and still, I fight vs 80-100 moderately equipped pirates, many of them having marine armors too.
its much simpler to just get the combat readiness mod and change the values . after 2 or 3 raids and fiddling with the values you can get exactly the size raids you think are challenging but not overwhelming. i also recomend the easy infestations mod . it makes for a more bearable experience.