RimWorld

RimWorld

ano0bis Nov 20, 2018 @ 3:22am
Best Ludeon/non-steam mods?
What are some good Ludeon only/exclusive rimworld mods that you know of or would recomend?
So far I only found deep rim to be ludeon exclusive.
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Showing 1-9 of 9 comments
crgzero (Banned) Nov 20, 2018 @ 4:10am 
Only one I can think of that's not everywhere is deeprim which is wonky as ♥♥♥♥ anyway.
Astasia Nov 20, 2018 @ 4:15am 
Probably HardcoreSK. I haven't played it since like A13 or something, but it's basically a total conversion mod that started as a modpack and become something a bit more. I don't think it has a 1.0 release yet though.
BlackSmokeDMax Nov 20, 2018 @ 4:40am 
Originally posted by Astasia:
Probably HardcoreSK. I haven't played it since like A13 or something, but it's basically a total conversion mod that started as a modpack and become something a bit more. I don't think it has a 1.0 release yet though.

Yep, it'll be a bit for HcSK for 1.0. They will likely be waiting until Combat Extended is ready for 1.0 which itself was slightly delayed due to the mod author having to take a tiny bit of time off.

Another total conversion to watch for is MarsX by Dubwise. (same author as that of the water/hygiene mods) Think it was last released for A16 or A17, then Dub started fleshing out all of the subsystems into their own mods which are pretty much all updated. Now I believe the plan is to get back to working on the MarsX project itself. If you haven't played that on the older versions it is worth a look.
Last edited by BlackSmokeDMax; Nov 20, 2018 @ 4:40am
crgzero (Banned) Nov 20, 2018 @ 4:47am 
The Mars mod for a16 is on steam and I keep a dedicated a16 copy of the game solely for that mod. Can't wait for it to be updated and some of the wonkiness to be worked out.
BlackSmokeDMax Nov 20, 2018 @ 5:08am 
Here are the links for those mods mentioned:

HardcoreSK: https://ludeon.com/forums/index.php?topic=12996.0

MarsX: https://ludeon.com/forums/index.php?topic=25926.0

Proteus Nov 20, 2018 @ 7:51am 
Maybe the offocial forum would be the best place to ask.

When I last played a standalone Rimworld game (i.e. before I switched to the Steam version), several versions ago, I had one nice military mod ... gave you weapons with a lot more range, the requirement to use ammunition, but also bunkers.

Dunno which mod that was, however ... and IIRC it had its problems after the mods original creator quit and there were problems to find a successor who would have enough time to actually maintain the mod.
JoeDaTomato Nov 20, 2018 @ 7:59am 
Originally posted by Proteus:
Maybe the offocial forum would be the best place to ask.

When I last played a standalone Rimworld game (i.e. before I switched to the Steam version), several versions ago, I had one nice military mod ... gave you weapons with a lot more range, the requirement to use ammunition, but also bunkers.

Dunno which mod that was, however ... and IIRC it had its problems after the mods original creator quit and there were problems to find a successor who would have enough time to actually maintain the mod.
The new one is the Combat Extended thing BlackSmoke mentioned. It’s not up to date, though, but it’s being worked on.

The mod you were referring to was Combat Realism.
Proteus Nov 20, 2018 @ 8:02am 
Originally posted by JoeDaTomato:
...

The mod you were referring to was Combat Realism.

Thanks ... yep, you are right, that was the name of the mod
BlackSmokeDMax Nov 20, 2018 @ 8:07am 
Originally posted by Proteus:
Originally posted by JoeDaTomato:
...

The mod you were referring to was Combat Realism.

Thanks ... yep, you are right, that was the name of the mod

Yep, and the original mod author of Combat Realism is the current mod author of Combat Extended. When NoImageAvailable returned, instead of going back to Combat Realism, which by then had new contributors, they just started the new mod.
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Date Posted: Nov 20, 2018 @ 3:22am
Posts: 9