Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Maybe you should, i don't know, migrate somewhere else that you can live off the land.
Playing on a higher difficulty on a difficult terrain and a difficult start ends up being difficult? What a surprise!
This. As tribal, you must start in a life friendly biome, at most tundra or savanna (or whatever it is between boreal forest and desert). If you want hard start for tribal, but still playable, then go for rainforest start... and die from early game plague or malaria XD
Tribal's challange is the slow reserch and long early game phase, nothing else.
After you've finished stonecutting, you should go straight for electricity - microelectronics, solar panels, batteries and cooling systems; spiced up with watermills maybe for early game, then you proceed as a regular game, however you like to proceed, it will become the same, just slower, but because of slower start, you can't do any extreme biomes with them, because you can't truly rush some mandatory reserches like in an easy mode game.
So you are the remnants of a Tribe, that got wiped out by "gods from the sky" (mechanoid invasion)?
Surely that didn't leave you time to pack a picnic lunch!
.
My normal tribal start is:
5 tribals, wearing tribal clothing.
No weapons. Assumption is that the weapon-bearers got targeted first.
No food, no metal, no materials. running from a killing machine loaded down would be suicide.
No pets. Pets were 'emergency rations', 3 days ago.
moderate-advanced malnutrition. Your tribe is running terrified. They would run as far as they could, before circumstance forces them to stop.
On the flipside, I allow many,many,many rerolls for character. Only the very fittest,strongest,healthiest individuals would manage to get away and last this long. The weak/sick/psycho would have fallen by the wayside a long time ago.
Tribal start gives you some food, pets and FIVE people to easily forage the whole map in a single day.
You get bows and a pila, which you can use to hunt creatures.
You should start planting rice immediately.
If low on food, kill your pets or sell them and buy food.
This start after all is meant to be harder than the standard crashlanded.
Like people have said, tribals have a better foraging outcome. It is very noticeable during caravan travels where if you send people with good plants skill they can survive with just foraging. Sometimes even without pressing the "rest" button (it doubles your forage rate)
I turned off the point calculating system, becaue it ofthen bugs the mod for some reason for me.
But I personally have a 10 man tribal setup, pawns will be 14 years old, each grabbing to their 150 / person pemmican and a simple shortbow, 2 warrior son also holding 1-1 metal spears and thats all along with the regular 450 wood and 350 steel around them.
people are all in couples, their tribe sacrificed themself to the younglings, all of them are restricted by age to only have young age backstory bonuses other than that, everyone has 12 stat points and finito. Traits are 'kind' + 2 small or 1 big trait (like industrial +35% work speed is a big one, the +20% work speed is a small one, undergrounder is small one, etc.), they're the chosen children :)
Naturally only a simple tribal clothing made of cloth as apparel.
Now they've build up a fortress and rushing down siege camps with masterwork charged snipers armored in masterwork marine armors pumped up with luciferium :D
It took a few restarts of learning what I needed to do to survive, but I eventually made it, including even a few times of eating human meat (but not having cannibals). I just took several hits of mental breaks more often than with a regular colony, but fortunately no one suffered fatalities.
So I think you can make the tribals survive in the desert also, or at the least, a few may die, but if you're willing to take some extreme actions, at least one of them can survive and by replacing the others, it's not any different from a normal base start where you are replacing colonists that don't make it.
However, you can also change from starting scenario options, such as giving your colonists more food. There was a time in the early days of learning this game, when I started with 500 ship chunks on the map, and that made it really easy to get steel and components.
'Who'd have think?' Obviously not you, since you cannot use words correctly.
Gotta make this game hard somehow. Playing on other terrains is wayyy too easy.
True, very true.
Even with naked survivor start, all terrains except the permanent winter ice are easy, and even that is could be possible.
.
Where I find the challenge in the game is not with startup, but towards endgame where you get rich and the enemies get greedy and send huge raids every day.