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I've only used them when there was a mission I wanted to complete that I probably wouldn't reach on foot within the time limit, or to send resources to a caravan that needed more foods or meds. Other people use them more often, sometimes to ship resources between multiple colonies for example.
They are great to send pawns on trade missions and also ro replenish caravans.
THe travel is almost instant, so its really helpfull.
I always keep several drop pods fueled and ready to go, just in case they're needed.
*Note: With rescue missions, assault, etc, you may end up finding some valuable stuff you'd like to haul back, which is difficult to do without draft animals. Though, I have had pawns carry large-screen televisions all the way back to base by themselves... Big pockets, I guess?
I use them for several reasons:
1) to cut down 1/2 of the trip of a caravan, with the outgoing trip being almost instant. Now I just need to return home. this is helpful if a particular location is too many days away (I've had round trips that took 15 days total..a whole season that my colony was without some colonists). or for quests, if you do not have time to travel there but the drop pod can get them there very fast.
2) to help a caravan. maybe it ran out of food or i need to get other things delivered to it, such as clothing. sometimes i rescued a new recruit but his clothes are not good enough for the current temperatures.
3) sometimes I arrived at an enemy base and I realized I needed more people. no problem. send the reinforcements by drop pod. another similar idea here is to do like the raiders do -- once you can see the map tile because your colonists are there, then you can send materials to build long-range weapons.
4) the following thing I used to do more often in the early days of learning this game, not so much now (since nowadays I can depend more on merchants or deep drilling options). I used to send a caravan to a nearby tile, whether it was because of quest or resources found. once there, I set up additional drop pods to send resources back to the main colony. as you know, steel and other resources are pretty heavy, so sending back so much via drop pod was better than mining all those resources and not being able to carry them back.
once I strip mine the tile, then I leave. IIRC, there were some tiles that you could stay at for 10 days in earlier versions of the game, so I did all that I could in those 10 days and left (this was also enough time to grow some rice to keep that group fed, so they were pretty much self-sufficient once arriving at the tile).
when you get chemfuel researched too, all chemfuel costs is wood or whatever...
Idk if the same holds true for others, but steel veins are HUGE compared to before 1.0...like...the average size of a steel vein is 30 blocks it seems! Thats over 1000 steel per vein lol
Chemfuel is renewable as well as buyable from traders. Steel is buyable and maybe eventually will run out but not before having thousands in stock to the point where you can even turn your base into metal tiles and metal walls, so at the least, steel is plentiful. Oh, that's just at your starting tile. Move over to the next tile and get some more steel if you need to.
So at some point, making and replacing drop pods is not too much of a problem.
There will be a lot of math involved if you want to figure out, if sending drop-pods instead of more pack animals is really worth it on a case to case basis, but there are sometimes easy ones...
Just today for example I had a quest to deliver 820 Uranium for 2 Archotech parts to a far off base. I let you do the math on that one.
Fill them up with boom rats or boomalopes then poof! Drop the on the raiders and they're smoked.