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Don't know if thats still the case. Maybe they defualt to saying no now.
Edit: Seems like psychopaths have been changed and can now gain social points just not from social interaction. They use to be locked at zero I believe.
The only things they don't get points from are chatting and deep talks. Maybe lovin, I dont remember. They get positive points from things like relationships and traits, and negative points from traits and slights/insults etc. That last part is the kicker, and has ended a few of my psychopath colonies. Once the insult/fighting spiral starts there's no way to fix it.
I haven't tried one in a few versions though.
That and, from what I can tell (both experience and reading the above) it's exceedingly rare. Possible, but rare.
Set up a small room and fill it with heaters. Crank up the heaters to 70C or something rediculous. Draft and stand your psychopath in the room (possibly after giving him/her some alchohol to keep mood up). Wait for the subject to pass out from heatstroke. Have whichever colonist you think would be cutest to hook up with said psychopath rescue him/her.
BOOM! +15 "Rescued me" modifier. Repeat as needed. ( I think it stacks?