Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Gold gives the most, over 20 per wall. Silver gives 13 iirc.
Smoothed cave walls give 1.
I don't know about jade or plasteel.
Though the best way to get beauty up is with carpets (+2 beauty) and art pieces. A large wood, steel or block art can easily give 200 or 300 beauty. Marble even more. Far more cost efficient and effective than expensive walls.
I have never built a wall considering it's beauty in all of my time played, I had to actually double check to see if they even counted toward the room stats.
The more you know
Floors and walls in general have never meant much beyond the early game though because of said diminishing returns. If you want to get the room buffs high you need some ridiculously high beauty and wealth numbers, and you will only get that from sculptures and some furniture. Not even gold walls and floors will really do much.