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@OP: It is a periodic attack. Assaulting the ship will only unleash the defenders, or if they're already out, enrage them. It will not on its own force the psychic wave. What you do have to watch out for though (or at least I do -.-) is attacking when it's got a psychic wave lined up anyway. They are not connected, but my luck is such that more than a few times I've had the wave happen as I sent my squad on the attack. Especially sad when my drafted beasts get angry; they're so close by that I have little time to prepare.
EDIT: wow, less people know this than I'd originally thought. Okay, link time then -
https://rimworldwiki.com/wiki/Crashed_ship_parts
Mostly because I allowed it to survive for more than a few days. Usually I set up defenses around it then atack with all my colonists as fast as possible.
Anyone knows if a EMP shell targeted at the ship also hurts the mechs inside before they are released?
Sure, both drop advanced components, but only 1 of them, and really, without mods Adv. components aren't THAT great.
Can confirm. The spawning is a C# class in the game's backend that spawns a bunch of mechanoids. Rather hilariously though, you can mess with the XML of the game to make any structure do the same. Mechanoid walls, anyone? ;)
Just cuz this is a crashed ship part thread, if someone else got as annoyed with Tynan as I did when he shoehorned caravaneering in as the only AI core method, here;
https://steamcommunity.com/sharedfiles/filedetails/?id=1239138840
Then I bombard the ship with a mortar until its hit and they pop out, get em killed. Then beat up the now defenseless ship.
Way, way, way, better than my old method of make turrets and sandbags near where the ship fell.
Then Tynan made it so stepping right next to the part will spawn the mechs, so you can't get close enough for IEDs to be effective.
Tynan made a lot of changes I've come to question. I can see the balancing, but sometimes the changes just weren't quite right.
Just down one marine armor raider, and strip them before they die and thats a nice prize. And tribals got the big numbers for lots of human leather that sells well and they die very easy.
What mechoids got? Plasteel I can buy from most every bulk trader,or get 300+ a pop per long range scanner spot, bleh. Everything mechoids drop is common and in low amounts.
Also, mods. Mods are your friend. Something like What The Hack?! makes mechanoids far more worthwhile.
As someone who uses said mod (along with around 200 other ones), I wholeheartedly support this statement. Vanilla's ok, but it gets stale pretty quick.