Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, some things, like the butcher table, have a built-in base level of uncleanliness and should be kept in a separate when possible.
Might be worth it to set up walkways outdoors rather than leaving it as sand/dirt when possible - short of mods, you don't have doormats after all, so a colonist who's walked all over dirt will bring it inside with them, and then others walking through the mess will get it on their shoes and spread it further, all in all causing a fine mess (at least to my understanding of how it works).
If your colonists wandering between buildings or otherwise going to outdoor activities that they do regularly in the same areas instead have walkways to go along, not only will they move faster but also hopefully won't accumulate dirt on their shoes in the first place.
This. I generally make a "butcher closet" in the kitchen that's completely closed off but conveniently close to my kitchen and cooler.
So, keep kitchen separete and - as a result - you want butcher to work in separate room as well. Maybe at some point having separate fridge for corpses would be good, so that you can improve logisitcs.
I can guess some, but I want to see what looks best.
At its most basic it's literally a separate room with the butcher table in it. The layout doesn't really matter much except if you care for aesthetics. Others swear by putting it in the freezer instead. Me, sometimes I just leave the butcher table outside even in -60c temperatures.
Yeah, it works as well. Most probably this will be one of the production tables where you dont have a lot of work to do. Butchering is quick so having it outside is not bad, even with work penalty.
For the kitchen, It’s cleanest when there is just one door. Don’t allow pawns to walk through it.
For clean floors in vanilla make sure your floors have a buffer (like a patio or entrance) because dirt tends to fall off on the first few tiles.
I use the cleaning zones mod (allows you to specify areas to be cleaned). The vanilla game should have this function.
a bit of dirt in a 10x10 room won't have as much impact on room cleanliness compared to a 3x3 room. so if you have a hospital or kitchen, it might be worth it to make them REALLY spacious.
Ideally, though? Mods. Priority cleaning. Cleaning robots. Slave labour. There's a good number of solutions, and any one of them can be a lifesaver.