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Actually, that might be a fun mod - "So, you want to end it all?"
Once enabled, the mod will summon three pyro colony members with the "Body Purist" trait, but all their limbs are artificial once the player places twenty anti-grain warheads and a few hundred containers of Chemfuel. All the player has to do from then on out is play normally or just do nothing and... watch.
Heck, a whole slew of "Doomsdays" could be added.
I don't know if it's possible, but if a custom Event can be triggered by an interaction with an object, a mod could load a number of different "Doomsday Buttons." The player could control a colonist to flip the switch on all sorts of "On Demand Doomsday" mechanics.
They're good dogs, Bront - ""Mr. Pickles,"" Yorkshire Terrier Demigod of Doom, appears with his horde of rabid Immortal Terriers."
Bloodsucking Freaks - A Crashed Ship disgorges a company of Vampire Yaks wielding Shark Lazorz.
Universal Solution - An "Acid Rain" of Molecular Solvent falls from above, completely dissolving everything, everywhere, always...
Presents from the Sky God - "The Sky Gods have smiled upon you and send you presents! Presents wrapped in fiery meteors! A great many, many, presents..."
The Four Horsemen - "Tinky-Winky, Dipsy, Laa Laa and Po, the "TeleTubbies of the Apocalypse" spawn in the world and begin their march towards the player's colony..."
Ah, that's right. And, the ability to spawn in some things, IIRC.
https://rimworldwiki.com/wiki/Development_mode#Incidents
"Do incident x10 (Map)" <cackles>