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But otherwise yeah you're going to be building conduits down hallways... I know my first vanilla one I built utility corridors with conduits, traps, etc just to hide cables and stuff.
https://steamcommunity.com/sharedfiles/filedetails/?id=2868635363
While base is more than basic - so far - I like finding maps with nice "sacks".
The usual method of powering a mountain base is converting crops/raiders into chemfuel and having an underground chemfuel generation system. Powering a sunlamp growing maxed out hydroponic trays of rice around it produces much more rice than is needed to keep the system running by turning it into chemfuel, it's basically an infinite positive energy loop.
The other option is hunting for unstable power cells and vanometric power cells to power your base passively.
Execute them when you're done.
Raiders generally wont dig through walls to get to stuff if they have any other option. Having external power is fairly safe from normal raids, and geothermals tightly surrounded by walls are also safe from drop pod raids and aren't usually a target for sieges. Having a large open area with solar panels and wind turbines though gives drop pod raiders a place to land, and it becomes more vulnerable to sieges. It's definitely a valid option to have external power, I've done it in several playthroughs, it's just something you have to defend occasionally and you can't just laugh at and ignore sieges like with a fully undermountain base.
I always enclosed my power sources, solar or not just so raiders don't walk to it and set them on fire, so that's why they never really focused on it (even during sieges, I usually have a small front portion of my base not under the mountain so they just focus their mortars there)
On the other hand, when building under mountain, you have more than plenty of material and keeping in mind that every single square has to be mined or smoothed it is still better to mine and build rather than smooth. At least smoothing everything is out of question, since this would lock the developement of the colony.
Time is first thing, though - without going into the details I would say that this is very dependent on the pawns we have. It might not be an issue in some cases. Sometimes mining rock and converting to slabs is waste of time, but in other cases mining rock under future walls allows to place conduits even without walls and this allows to spread functionality of the base little bit ahead of time.
Second thing - quality. Granite rock is not as good as marble in terms of quality. And slate or sandstone is not that strong as granite. So, you may need to move granite from one place to another and marble or slate opposite direction.
I never said that smoothing is wrong. I do it whenever possible. Just stated that sometimes instead of sticking to smoothing it is better to mine.
https://steamcommunity.com/sharedfiles/filedetails/?id=1807439023