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Your most likely issue is that your priorities are set poorly. I usually have bed rest set to 1 for a top priority. This way, if someone gets injured, they go to the hospital/medical area. Then, once they are in bed, you need a doctor to help them. I also usually have at least one pawn set to 1 on doctoring. This means the two things will happen during an injury; the pawn will go to the bed, then the doctor will help them.
You can also force any doctor to bandage someone in a pinch by selecting the doctor, right clicking the hurt pawn, then telling them to bandage wounds.
At what point, specifically, between getting stabbed in the chest and the pawn dying is your medical system falling apart?
Do they never go lay down/get carried to a med spot? Be sure to make a med spot.
Is the med spot too far and they die en route? In emergencies you can throw down a sleeping spot, quickly switch it to medical and turn the patient to treat without medication, higher chance of infections, but you'll stop the bleeding.
Do the doctors simply find everything else more important? Use the numbered priority system and make sure doctors are at 1.
Are infections getting the best of the treated patients? Train your doctors and/or use better meds, and cleaner facilities.
As Monoxide said, make sure you have your priorities set up correctly. Your best Doctor should be at priority one for fixing injured people. When your priorities are set perfectly, treating injuries should happen more or less automatically, but you should also be well aware of what is going on and ready to intervene with direct orders if you want to make 100% sure your pawns aren't dying when they could be saved.
Also, are you a beginner player that is playing on commitment mode, meaning no saves? Might want to reconsider that. Reloading and trying again is much less frustrating than resatring a whole new colony when stuff goes sideways.
A new player can disregard that aspect for quite a while and focus on your colony survival.
If you feel you really need to caravan, select the 'World' tab, select your colony and then 'Form Caravan'.
Make sure you bring enough people on the caravan to be able to take care of whatever you are going to do. Make sure you leave enough people at base to defend and operate it.
Bring a medic, medicine, packaged survival meals, bedrolls and pack animals if necessary. Be prepared for combat and injuries. Be mindful of cold weather and bring parkas if needed.
Sending out a caravan is not trivial and can have bad results if attempted without preparations. If you are a new player you can disregard caravanning until you get colony survival down.
Let me give you an example: a Character or, ESPECIALLY, an attacker, gets injured, and I send him/her to the medical-bed. OK. That is done. I, then, check-off the boxes saying indicating what needs "Just a doctor; no medicine", and/or "Use best medicine", and that should be it, right?! NOTHING HAPPENS. I have my doctor-character's priority-for-doctor-skill at 1, and the other choices at 2 or higher, meaning lower-priority, WHICH MEANS THAT HE SHOULD BE ACTING AS A DOCTOR, BUT THAT IS NOT HAPPENING. Anyway, I go to "Bills" for the victim, and all that I see are choices to amputate-and-replace, euthanize, anesthetize, and give various drugs, BUT NOT FOR GIVING MEDICINE!!!
INEVITABLY, with severe injuries, the victim is going to die, every time, because there are ZERO clear instructions about what to do, because I have done everything that I know to do, and I can not be the only person absolutely frustrated about this.
I just do not know what to do.
What happens if you select your doctor character and then right click on the pawn you want treated? If there is a problem prioritizing giving the medical attention you'll likely see a message at this point that will lead you in the right direction.
I did a couple of tests to confirm: the injured pawn needs to be sleeping or resting, a pawn with the Doctor job enabled needs to be able to path to the patient, and the doctor pawn needs to be able to path to medicine. So, sounds like OP simply needs to get the patient snoozing somewhere. Usually, giving the injured pawn a "rest until healed" command will do it. Once the patient is resting, if your Doctor pawns don't automatically treat the injury, you should be able to select a Doctor and give him a "prioritize tending to patient" command.
Vanilla:
Make sure your doctor is not drafted. Maybe you are thinking you need to take personal control to make tending happen and have them drafted.
Doctor tending is largely automatic but something is obviously preventing this for you. Here is a list of things to check (you have stated to having already done many of them, but I'm just making a list of everything I can think of).
1. Doctor has 'Doctoring' prioritized in the worktab, preferably a '1' priority.
2. Patient is in a bed in the home zone. (you didn't remove the home zone, right? I don't even know if home zone matters for tending, though, to be honest).
3. Doctor is not zoned out of the patient area or the medicine.
4. Doctor is not drafted. They tend automatically and by the priority level in the worktab.
5. Patient treatment type is set correctly, specifically that the 'no doctor care' option is not selected.
Important: If you select your undrafted doctor and right click the patient lying in bed it should give you an option to force-tend. If it does not, then double check the patient as there shouldn't be an injury that needs tending. If you see an injury with a bandage icon to the right of it then that means it has already been tended.
Force-tending like this is not normally necessary but you can test it out and see what it says.
Not running any mods, correct?
Some mods can cause bugs with normal healing/doctoring jobs.
Can the colonist assigned with Doctor as a high priority get access to Medicine? Is the colonist in question lying in a regular Bed or Sleeping Spot that has it's "Medical" use toggled on or a built Hospital Bed?
That way, a pawn that is hurt, will go lie down to rest. A pawn that can do doctoring, will then go fix him up, because they will do that as a high priority.
What do I do to ensure that mods are not conflicting?