RimWorld

RimWorld

Tam Aug 30, 2022 @ 11:20am
Fungus hard counter to fallout ?
Just realised you can slap fungi boy into enclosed area outside and do not give a crap about fallout regardless of your game stage.

Is it as op as i think ?
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Showing 1-15 of 26 comments
whatamidoing Aug 30, 2022 @ 11:28am 
You get a mood debuff without tunneler but yeah, it's food.
glass zebra Aug 30, 2022 @ 11:31am 
Same is true for cold areas without hydroponics. Can start indoor farms on day one.
Tam Aug 30, 2022 @ 11:37am 
Originally posted by whatamidoing:
You get a mood debuff without tunneler but yeah, it's food.
-3

Well now fallout is not dangerous for 10 day colonies.
Jigain Aug 30, 2022 @ 11:48am 
Originally posted by Tamm:
Originally posted by whatamidoing:
You get a mood debuff without tunneler but yeah, it's food.
-3

Well now fallout is not dangerous for 10 day colonies.
Fallout was never dangerous for 10 day colonies, since it's coded to never happen before day 60 at the earliest. :)
Astasia Aug 30, 2022 @ 12:21pm 
Nutrifungus counters a lot of things. Year round growing on any map (except sea ice) with no power requirement, and it's also immune to blight, with better nutrition per day than potatoes in gravel. It is fairly OP honestly, the -3 mood I don't feel is quite enough to offset it.
Tam Aug 30, 2022 @ 1:28pm 
Originally posted by Astasia:
Nutrifungus counters a lot of things. Year round growing on any map (except sea ice) with no power requirement, and it's also immune to blight, with better nutrition per day than potatoes in gravel. It is fairly OP honestly, the -3 mood I don't feel is quite enough to offset it.
is it better than haygrass for animals ?
glass zebra Aug 30, 2022 @ 1:36pm 
If you can not grow haygras, you might go and cook indoor fungus into simple meals. I made a colony like that in tundra with a small room filled with cows and boomaloopes and fungus as my only crop. That crop gave me chemfuel and fine meals.

I am not sure what your question is aiming at though. It's better than potato in poor soil because it has only 15% fertility sensitivity. Haygrass still grows better in gravel and has multiple other benefits as feed. If you would have modded terrain with much less fertility than gravel than the fungus might be a choice (mostly because haygrass needs 70% at least).
Last edited by glass zebra; Aug 30, 2022 @ 1:38pm
Tam Aug 30, 2022 @ 1:44pm 
Originally posted by glass zebra:
If you can not grow haygras, you might go and cook indoor fungus into simple meals. I made a colony like that in tundra with a small room filled with cows and boomaloopes and fungus as my only crop. That crop gave me chemfuel and fine meals.

I am not sure what your question is aiming at though. It's better than potato in poor soil because it has only 15% fertility sensitivity. Haygrass still grows better in gravel and has multiple other benefits as feed. If you would have modded terrain with much less fertility than gravel than the fungus might be a choice (mostly because haygrass needs 70% at least).
Thanks
I was asking is it better to grow haygrass or mushroms to feed the animals
ACS36 Aug 30, 2022 @ 2:42pm 
I don't use fungus. It trivializes one of the more important aspects of the game.
The Yeen Queen (Banned) Aug 30, 2022 @ 3:45pm 
Originally posted by glass zebra:
Same is true for cold areas without hydroponics. Can start indoor farms on day one.

In tundra, you can probably find some plantable soil, enclose it, and slap down a sun lamp and grow crops without hydroponics too. ;) Might need a couple fires or heaters. A heat source would also be necessary, but the same is true for fungus. Even under overhead mountain in a tundra during Winter especially.

Even find small patches of sandy soil near mountains I can do this with on ice sheets. The tilled soil mod is OP, I've found, since it turns even sandy soil into better than fertile soil...
In-Bread Dog Aug 30, 2022 @ 3:55pm 
with vanilla expanded plants, lettuce could be used instead. it needs to be under a roof to grow, but it (should) is immune to toxic fallout
cabbage is also immune to toxic fallout, but it just stop growing
glass zebra Aug 30, 2022 @ 4:15pm 
Originally posted by Night Foxx:
Originally posted by glass zebra:
Same is true for cold areas without hydroponics. Can start indoor farms on day one.

In tundra, you can probably find some plantable soil, enclose it, and slap down a sun lamp and grow crops without hydroponics too. ;) Might need a couple fires or heaters. A heat source would also be necessary, but the same is true for fungus. Even under overhead mountain in a tundra during Winter especially.
The bonus of fungus is that you can throw away the sunlamp, which is the biggest power draw. The heat source costs a fraction of the sun lamp and you can use tribal tech too.
PlayerZeroFour Aug 31, 2022 @ 6:44pm 
Originally posted by Astasia:
Nutrifungus counters a lot of things. Year round growing on any map (except sea ice) with no power requirement, and it's also immune to blight, with better nutrition per day than potatoes in gravel. It is fairly OP honestly, the -3 mood I don't feel is quite enough to offset it.
On ice sheet it requires heating.
Astasia Aug 31, 2022 @ 9:06pm 
Sure, but you can use campfires or geothermal vents to heat it. I just said it doesn't need power.
PlayerZeroFour Sep 1, 2022 @ 11:58am 
Originally posted by Astasia:
Sure, but you can use campfires or geothermal vents to heat it. I just said it doesn't need power.
There isn't typically any wood on icesheets, and I've found geothermal vents to be somewhat lackluster in their heating capabilities. Also, usually (in my experience) building a shack around a vent usually takes to long and results in pawn death.
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Date Posted: Aug 30, 2022 @ 11:20am
Posts: 26