Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. Variety of recreation, 5 or more
3. Floor (castle-type?) for dining and recreation room. Achieving approx 130 beauty for this room (both activity in 1 room is fine) adds about 10+ buff
4. Fine meals daily if you can optimise your food source
Extra
5. Animal bonding stacks very fast (+3 each)
Rec/dinning room + decent food + comfort + beautiful environment are decently cheap once you got your colony going. For that most part it's a cost of wood and skill. I stopped bothering with most other options a while ago, unless I got some pawns that are hard to keep up.
Lavish meals are often my emergency comfort food (the buff stacks with fine meals). Beer can be used without too much danger, tea is ok-ish and smoke leave works in emergencies (but makes your pawns useless). I also keep 2-3 psychic soothers around for when something really bad happens.
That alone should bring you through losing is fun, especially if you got the DLCs, but if you want more you can do some more costly stuff like upping their bed rooms (you seem to have done that already), trying to get people into relationships, covering them in yorkshire terriers, getting a psychic harmoniser or psychic emanator.