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Hay and kibble are a resource sink to balance them
So you have mods that make them easy to raise and then you think it's too easy to feed them because of that mod?
I have taken to using the other canines in the game, whether wild ones or tamed ones. I find that the skill to be their master is lower than for wild pigs, so I can have more of them protecting the colonists around the map.
With wild boars, you still needed to have a certain higher animal skill before you can be the master.
I saw this thread earlier and sort of chuckled at that same thought, but what exact mod is OP talking about? Because it sounds like it's just one that makes animals check for corpses and grass first, before going for nicer food - something that you could feasibly do with a bit of micromanaging and forbidding.
In vanilla I would try to get wargs via the tried and tested method of praying to RNGesus, but with this mod I don't have to bother since any animal will do. That seems like a pretty big advantage.
1) Animal ate fertile eggs, meant for hatching.
2) When I resticted egg eaters from entering hatchery, one very smart doctor grabbed those eggs to feed downed animal.
One downside to SFS is that you have to be quick with burying your dead, if you care.
I don't let my animals into my freezer... They get their own stockpiles. I'm almost 100% sure tame animals won't touch forbidden food since I had stuck some stockpiles down next to the kitchen specifically for the animals to eat from, but forbid the meat stored there to stop the chefs from using it to make meals. Later, I noticed my animals were literally starving even though the forbidden food was in their allowed zones; hence, I'm fairly certain tamed animals won't touch forbidden food.
Where is information like that posted?