RimWorld

RimWorld

Raiden- Jun 16, 2018 @ 10:36am
Do Boars Need to Be Nerfed?
It has been a long time since I've used boars as my haulers and I noticing something I didn't notice before. They never need to be fed since they can eat corpses and grass (I have a mod installed making animals eat those first then hay and kibble). They are some of the fastest creatures to receive training. They grow up and multiple so fast you can even consider them a decent meat source. Not to mention they can hold their own in battle and you aren't ever sad loosing a fully trained boar since it doesn't take that long to replace them.

To top it off they are so common in the world that it is almost better to just tame the wild ones and slaughter all your babies.
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Showing 1-13 of 13 comments
brian_va Jun 16, 2018 @ 11:21am 
Try without the mod
Hay and kibble are a resource sink to balance them
kevinshow Jun 16, 2018 @ 12:13pm 
Originally posted by Raiden-:
It has been a long time since I've used boars as my haulers and I noticing something I didn't notice before. They never need to be fed since they can eat corpses and grass (I have a mod installed making animals eat those first then hay and kibble). They are some of the fastest creatures to receive training. They grow up and multiple so fast you can even consider them a decent meat source. Not to mention they can hold their own in battle and you aren't ever sad loosing a fully trained boar since it doesn't take that long to replace them.

To top it off they are so common in the world that it is almost better to just tame the wild ones and slaughter all your babies.

So you have mods that make them easy to raise and then you think it's too easy to feed them because of that mod?

I have taken to using the other canines in the game, whether wild ones or tamed ones. I find that the skill to be their master is lower than for wild pigs, so I can have more of them protecting the colonists around the map.

With wild boars, you still needed to have a certain higher animal skill before you can be the master.

Nerdygamer1 Jun 16, 2018 @ 12:23pm 
Originally posted by navorskatie:
Originally posted by Raiden-:
[...]

So you have mods that make them easy to raise and then you think it's too easy to feed them because of that mod?

I saw this thread earlier and sort of chuckled at that same thought, but what exact mod is OP talking about? Because it sounds like it's just one that makes animals check for corpses and grass first, before going for nicer food - something that you could feasibly do with a bit of micromanaging and forbidding.
AlexMBrennan Jun 16, 2018 @ 1:04pm 
something that you could feasibly do with a bit of micromanaging and forbidding.
How? How do you stop animals whose job it is to haul from the fields to the freezer from eating the stuff in the freezer? Animals eat whenever they are hungry, and since they don't spend all day hanging out in the corpse freezer they end up eating everything but the corpses they are supposed to eat.

In vanilla I would try to get wargs via the tried and tested method of praying to RNGesus, but with this mod I don't have to bother since any animal will do. That seems like a pretty big advantage.
Glerk Jun 16, 2018 @ 1:27pm 
WM Smarter Food Selection is the mod.
Raiden- Jun 16, 2018 @ 1:39pm 
It isn't really op mod because before the mod I'd just micromanage more to have them graze/eat corpses and then they for some reason perfered penican over meals. The mod just lowers guess work.
elipod Jun 16, 2018 @ 2:37pm 
I started using Smarter Food Selection when:
1) Animal ate fertile eggs, meant for hatching.
2) When I resticted egg eaters from entering hatchery, one very smart doctor grabbed those eggs to feed downed animal.

One downside to SFS is that you have to be quick with burying your dead, if you care.
Last edited by elipod; Jun 16, 2018 @ 2:39pm
Nerdygamer1 Jun 16, 2018 @ 5:25pm 
Originally posted by AlexMBrennan:
something that you could feasibly do with a bit of micromanaging and forbidding.
How? How do you stop animals whose job it is to haul from the fields to the freezer from eating the stuff in the freezer? Animals eat whenever they are hungry, and since they don't spend all day hanging out in the corpse freezer they end up eating everything but the corpses they are supposed to eat.

In vanilla I would try to get wargs via the tried and tested method of praying to RNGesus, but with this mod I don't have to bother since any animal will do. That seems like a pretty big advantage.

I don't let my animals into my freezer... They get their own stockpiles. I'm almost 100% sure tame animals won't touch forbidden food since I had stuck some stockpiles down next to the kitchen specifically for the animals to eat from, but forbid the meat stored there to stop the chefs from using it to make meals. Later, I noticed my animals were literally starving even though the forbidden food was in their allowed zones; hence, I'm fairly certain tamed animals won't touch forbidden food.
IronSquid501 Jun 16, 2018 @ 9:56pm 
Boars are probably my favourite animal to have, especially on a temperate forest where grass is ample. Breed fast, live long, fight hard, and give tons of food and leather - Not to mention they're smart, so you can have some of your male piggies running resources to your base while the breeding females sit in designated animal areas.
IronSquid501 Jun 16, 2018 @ 9:56pm 
Originally posted by Notice me, send pie.:
Originally posted by AlexMBrennan:
How? How do you stop animals whose job it is to haul from the fields to the freezer from eating the stuff in the freezer? Animals eat whenever they are hungry, and since they don't spend all day hanging out in the corpse freezer they end up eating everything but the corpses they are supposed to eat.

In vanilla I would try to get wargs via the tried and tested method of praying to RNGesus, but with this mod I don't have to bother since any animal will do. That seems like a pretty big advantage.

I don't let my animals into my freezer... They get their own stockpiles. I'm almost 100% sure tame animals won't touch forbidden food since I had stuck some stockpiles down next to the kitchen specifically for the animals to eat from, but forbid the meat stored there to stop the chefs from using it to make meals. Later, I noticed my animals were literally starving even though the forbidden food was in their allowed zones; hence, I'm fairly certain tamed animals won't touch forbidden food.
yeah low priority animal stockpiles are great
twan Jun 17, 2018 @ 2:51am 
Tynan seems to agree, there will be an huge nerf to boars in 1.0 according to changelog, reducing both their intelligence and movespeed.
Last edited by twan; Jun 17, 2018 @ 2:58am
Raiden- Jun 17, 2018 @ 4:53am 
Originally posted by twan:
Tynan seems to agree, there will be an huge nerf to boars in 1.0 according to changelog, reducing both their intelligence and movespeed.

Where is information like that posted?
elipod Jun 17, 2018 @ 4:59am 
Originally posted by Raiden-:
Where is information like that posted?
https://ludeon.com/forums/index.php?topic=41766.msg411510
Last edited by elipod; Jun 17, 2018 @ 4:59am
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Date Posted: Jun 16, 2018 @ 10:36am
Posts: 13