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The throne speech and leader speech both show the social skill impact in the ritual window and you can check the social impact formula of a pawn in their info page. Royal pawns also get the ability to trade with various empire traders and leaders get a 2% faction base trade bonus, so those trade boni combo well with high social skill. Speeches and ritual opening talks also skill social skill quite well, so it's also a good combo the other way around.
From memory the impact on speeches is much less than what you are used from super high skills, but it's there and the the conversion power scales a lot. Don't hold back to make a super good psy pawn a royal just because they do not have a social passion. They have multiple uses. Having social disabled totally is bad though, since then you can't even interact with the tribute collectors anymore.
traits are beautiful and optimist but incapable of dumb and skilled labor.
So im trying to decide if he should get the moral guide role or the melee specialist role.
just wait for another decent melee guy to show up since your pawns wont get pissy while missing the melee specialist role but will have a mood penalty when missing a moral guide
They are good for a certain play style, if you just rush in and don't want to micro anything, but if you play a bit more planed then the beserker skill is just a liability and unless you constantly replace your dying beserkers with low skilled recruits, the extra skill is more of a "nice to have" but pales against other specialist, especially the range specialist who has a multiplicative bonus instead of just flat boni and an aura (also with multiplicative bonus) instead of another cooldowned flat bonus with a downside. If I can't give anything else to a pawn and they won't lose essential work, I make them melee specialists. If I have any other choice, I do not.
Also keep in mind that the moral guide will have expectations raised by 2, which translates to -12 mood for that pawn (instead of -5 for everybody in your colony of that ideology). I usually have "a problem" with people with melee + medical passion, since my melees are more often the only ones taking damage. Sometimes this also removes the beautiful trait. Less important later on though.
Also i try to keep my pawns to 1 melee for every 4 ranged, or if i get good pawns i might for for a 2 to 4 ration.
Mostly melee attackers die before they even reach my pawns and i try to use the terrain to my advantage so i can move my melee to engage ranged attackers before they get to shot at them
So far this works for me pretty well.
But the traits he had was brawler, nimble and though, damn he is strong even in the early game he would barely take any damage from killing animals or raiders.