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nutrient paste dispenser
soups
vanilla meals
stews
everything besides the NPD repeats itself with more costs but also higher mood return
BBQmeals are something you wanna do only when you have access of meat as they get ruined by storing them in low temperatures
for other foods provided by said mods you better check the modpage for their individual effects otherwise they fall short to normal food in efficiency.
Real game data
Starving my pawn to 45% malnutrition and then letting them recover to zero malnutrition lets him go ~2 days on 2 meals (1 day of starving to get to 45% malnutrition and 1 day + 5 hours to recover) Vs a pawn who I forced to eat just before they reached zero hunger which required 3 meals.
Gives you some leeway I suppose. Vegetarian fine meals seem to be exclusively plant based whereas the normal versions allow you to add animal produce. So vegetarian fine meals are essentially vegan diets lol.
Oot, but didn't regular fine meals required animal products + veggies? I never played vegetarian ideologion, can milk and eggs still considered vegetarian meal?
Yeah the game counts animal produce as vegetarian still. This does make sense as many vegetarians still eat animal products. However the same applies for fine vegetarian meals, you can add animal products in those as well. But as I stated previously, those recipes are less nutrition efficient. So there's some strange overlap.
Fine meal with rice + eggs for example = fine meal (that counts as vegetarian) for 0.5 nutrition input.
Now a vegetarian fine meal with the same ingredients costs you 0.75 nutrition for the same dish that is counted as vegetarian. So it's 50% less efficient for literally no gain from what I can see.
It is better to just set the bill to make regular 'fine meals' and then just ban meat from the ingredient list, this way you will make (vegetarian) fine meals that don't cost extra nutrition. This makes you wonder what the purpose is of the vegetarian fine meal as you can literally do the same with normal fine meals if you properly set the filter list and do it for far less nutritional waste.
The niche situation where you want to actually make vegetarian fine meals is if you purposefully don't go into collecting any animal produce and go full plant based diet for roleplay or due to situational limitations. Then it makes sense to set up bills for 'vegetarian fine meal' because you cannot make fine meals without animal produce otherwise. It's highly inefficient though but not as bad as the carnivore meals lol.
It's just confusing I think. It's probably easier to call them vegan meals as that is the only real use you can get out of them that makes sense from a practical point of view.
Someone plz scholar me and correct me if I am wrong though.
I'm not sure if anyone has told you but vegetarian means not eating meat, unfertilized chicken eggs and milk are not meats, hence 'allowed' under the definition of vegetarianism. If you want to be plant puritan, you'd have to look at the definition of veganism. Also the most healthy human diet is a pure carnivore diet, just look it up, there's plenty of scientific evidence for it (jk, but its nice to troll)
That said. The game doesn't count animal produce as non-vegetarian. That's just what the game files say. Hell the game doesn't even allow animal products when you choose the carnivore meal plans lol, so Tynan (likely) doesn't recognize animal products as meat based as a philosophy. The game is more lenient to vegetarian diets than it is to carnivores ... kinda weird honestly. (I looked through the defs files)
In-game, you can add animal products to vegetarian meal and they will remain vegetarian. You however can't add animal products to a carnivore meal, it's just simply not allowed lol
If you leave a colonist to their own devices (which I'm assuming you did not do in your test) then recovering from 48% malnutrition should require about 2.5 nutrition, plus an extra meal to get them above 25% hunger, so 4 meals total. It rises and falls at 2% per hour, at 1-19% malnutrition it's a 1.5x hunger rate multiplier and above that is 1.6x. So that's roughly 1.55 times base hunger rate of 1.6 per 24 hours, or 2.48 nutrition to keep them above zero. Starting at 0 hunger that's three meals leaving them at about 20% hunger (2.7 - 2.5) and they'd want to have eaten another meal by then as they are hungry below 25%. So starting at 0% hunger and 48% malnutrition, 24 hours and 4 meals later you have a fed and healthy colonist ready to continue on their normal 2 meals per day schedule.
If you micro them and make them somehow (caravan loading) eat small amounts of pemmican keeping them hovering below 25% hunger and above 1%, then you can get a benefit from going into malnutrition or just fasting your pawns in general, as hunger rate is halved below 25% and halved again below 12.5%, but this is tricky and if they have a mental break from that massive mood penalty you are screwed.
Pays off to check your facts before being condescending ^^
Maybe the guy is just confused about the terminology due to the hardcore vegans nowadays and the thin line between the two.
Vegetarianism kinda sounds like you only eat plants, but it actually means you don't eat meat. Veganism is the ideology that you only eat plant based food stuffs and stay away from animal products. It is honestly a little confusing if you only take the words at face value.