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You could also post your list and maybe something obvious will jump out to someone.
Load order errors are usually generated at game start, but when you are getting slowdown turn on dev mode and check the log to see if any errors are being spammed, that might point you to the cause. If there's no errors then it's just too much stuff going on.
Dubs bad hygine and multiple large pipe networks alongside certain modded animals WILL drain performence, if youre rubbing dubs, centralized climate control, and CE be prepared to scuttle a colony every couple of rimyears because those three dont play nice.
That being said, Rimpy auto sort follows community generated rules that work pretty good in terms of solving load order issues. Rocketman, runtimeGC, and FPScontrol should also be considered.
There are a lot of cases where Mod A, B, C and D all work well enough together if you have any combination of 2 or 3 of them, but if you combine all 4 together it creates an exponential drain on various game resources and can cause serious playability or loading issues. Which order you have them in on your modlist wont matter. There's not really a good way to sort these out ahead of time, it's not covered by general mod compatibility rules, there might be some guide out there somewhere that covers some of them, but for the most part it's a matter of getting a feel for what your mods do and how they react together and tailoring your mod list to what you find acceptable performance levels.