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Price improvements actually lower your selling prices
It doesn't make sense - I'll have one pawn with negotiation/price improvements jacked up, and while they buy for much cheaper, the other pawns who get worse buying prices will get more favorable selling prices. It should be the opposite of this.
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Showing 1-6 of 6 comments
glass zebra May 18, 2022 @ 5:37pm 
Not sure how you came to this conclusion. The left side is what you are selling and the right side what they are selling. If you got e.g. social 13, you get a ~21% sell price improvement. After the other factors you can multiply your sell price by ~1.21 and multiply the buy price by ~0.79 and get the values shown.

https://steamuserimages-a.akamaihd.net/ugc/1825658652927635331/9008DB1B66ABA11249B52F06CDD2855D87274226/
https://steamuserimages-a.akamaihd.net/ugc/1825658652927635647/BA01BA70733134BD90FFA361306976A9EE900878/
Last edited by glass zebra; May 18, 2022 @ 5:43pm
Astasia May 18, 2022 @ 8:25pm 
If you used mods to get trade price improvement too high in the past it would eventually lower the buy price down to the sell price and then once you passed that point the sell price and buy price would both reduce so you weren't buying for less than you were selling. I was pretty sure this was "fixed" and there was like a 30% or 40% cap put on trade price improvement (on the trader layer not the pawn) to prevent this from happening. If you are using a mod that removes that cap, or I am mistaken and the cap was never added, then yes stacking trade price above vanilla values will break the trading system. If you see a modded item or trait that adds to trade price improvement, consider that a broken item and avoid using it.
Originally posted by glass zebra:
Not sure how you came to this conclusion. The left side is what you are selling and the right side what they are selling. If you got e.g. social 13, you get a ~21% sell price improvement. After the other factors you can multiply your sell price by ~1.21 and multiply the buy price by ~0.79 and get the values shown.

https://steamuserimages-a.akamaihd.net/ugc/1825658652927635331/9008DB1B66ABA11249B52F06CDD2855D87274226/
https://steamuserimages-a.akamaihd.net/ugc/1825658652927635647/BA01BA70733134BD90FFA361306976A9EE900878/


It's simple how I came to this conclusion. I had two pawns I tested it with. One had better buying pricing. I compared with another who had worse buying prices, but a higher selling price for goods.
Originally posted by Astasia:
If you used mods to get trade price improvement too high in the past it would eventually lower the buy price down to the sell price and then once you passed that point the sell price and buy price would both reduce so you weren't buying for less than you were selling. I was pretty sure this was "fixed" and there was like a 30% or 40% cap put on trade price improvement (on the trader layer not the pawn) to prevent this from happening. If you are using a mod that removes that cap, or I am mistaken and the cap was never added, then yes stacking trade price above vanilla values will break the trading system. If you see a modded item or trait that adds to trade price improvement, consider that a broken item and avoid using it.

I might have mods doing something, but if they were they would do it for both pawns. It's just funny that if you want to maximize sales, you have to use a pawn with lower trade negotiation %.
Astasia May 18, 2022 @ 11:16pm 
If colonist A has 30% trade price improvement and colonist B has 60% trade price improvement, then colonist B will be able to buy things for much cheaper than colonist A, but colonist A will be able to sell things for a much higher price than colonist B. That's the effect that happens if you go above 40% trade price improvement.

With Royalty you could technically hit numbers above 40% without mods by abusing a Psychic Reader, which is why I think it was capped some time after Royalty came out. The wiki actually doesn't mention any cap though.

https://rimworldwiki.com/wiki/Trade_Price_Improvement
Originally posted by Astasia:
If colonist A has 30% trade price improvement and colonist B has 60% trade price improvement, then colonist B will be able to buy things for much cheaper than colonist A, but colonist A will be able to sell things for a much higher price than colonist B. That's the effect that happens if you go above 40% trade price improvement.

With Royalty you could technically hit numbers above 40% without mods by abusing a Psychic Reader, which is why I think it was capped some time after Royalty came out. The wiki actually doesn't mention any cap though.

https://rimworldwiki.com/wiki/Trade_Price_Improvement

I knew it had to be some broken mechanic. The selling prices should cap out instead of regress. It's definitely abusable if you stack the right gear and bionics.
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Date Posted: May 18, 2022 @ 5:28pm
Posts: 6