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With mods, there's Tech Advancing... that's about it. If you just want faster research there are other options: Brain In A Jar mod, picking faster research through your ideology, etc.
The slow research is a non issue if you're in a nice cozy area like a temperate forest. Like Gepgun said though, that can be a major problem in some areas. You're likely to die of exposure/starvation before you can research what you need to survive.
this is one reason i love having night owls in my colonist group. while everyone is asleep, they can continue using the research benches to do research, so they don't wander around outside of the colony home area doing dangerous things.
Tribal start comes with the bonus of a 1.7x multiplier to foraging returns while in overland travel (caravan) mode. While the tech penalty is steep, neither of the other starts see anything like that multiplier. Your colonists will be able to, in very short order, forage for themselves and their tribe all day long while resting nearby the settlement. It gives you much more freedom to roam the map and also to setup multiple colonies and live a semi-nomadic life, only revisiting camps to harvest, celebrate, complete a quest or two, and craft, before setting back out in the world. Without your colonists actually in the camp, your people are in much less danger from raids, and you can pick and choose which to respond to when they occur if you stay near your home(s).
Instead of playing tribals like spoiled crash landed outworlders, try playing them like a tribe, it can be fun and different!