RimWorld

RimWorld

Whytry Apr 7, 2022 @ 4:14pm
Tech level?
it says my tech level is neolithic but i need industrial or something. its taking a long time to research things. how do i get to industrial?
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Showing 1-8 of 8 comments
di eshor ribly Apr 7, 2022 @ 4:41pm 
In vanilla, you don't. Your tech level is decided by the start you picked. Tribals start in neolithic and take forever to research things. The rich explorer starts with Industrial I think and is faster.

With mods, there's Tech Advancing... that's about it. If you just want faster research there are other options: Brain In A Jar mod, picking faster research through your ideology, etc.
Whytry Apr 7, 2022 @ 4:51pm 
Originally posted by di eshor ribly:
In vanilla, you don't. Your tech level is decided by the start you picked. Tribals start in neolithic and take forever to research things. The rich explorer starts with Industrial I think and is faster.

With mods, there's Tech Advancing... that's about it. If you just want faster research there are other options: Brain In A Jar mod, picking faster research through your ideology, etc.
Ahh damn. im really regretting picking tribal. its not even harder it just takes longer
Last edited by Whytry; Apr 7, 2022 @ 4:51pm
gimmethegepgun Apr 7, 2022 @ 5:15pm 
Originally posted by rWhytry:
its not even harder it just takes longer
It's much harder than a normal start in extreme environments because of the lack of wood and the long delay before being able to get sunlamps and hydroponics.
Whytry Apr 7, 2022 @ 5:25pm 
Originally posted by gimmethegepgun:
Originally posted by rWhytry:
its not even harder it just takes longer
It's much harder than a normal start in extreme environments because of the lack of wood and the long delay before being able to get sunlamps and hydroponics.
I started in a desert cus i thought it would be harder but there is alot of soil to grow crops and quite a few cacti to get wood from. extreme desert seems very hard though from what ive seen.
Last edited by Whytry; Apr 7, 2022 @ 5:26pm
di eshor ribly Apr 7, 2022 @ 5:42pm 
The three biomes I consider the hardest difficulty are extreme deserts (temperature issues/resource problems), sea ice sheets (same), and rainforests (I heard you like malaria, so I got you some malaria to go with your malaria. - Randy).

The slow research is a non issue if you're in a nice cozy area like a temperate forest. Like Gepgun said though, that can be a major problem in some areas. You're likely to die of exposure/starvation before you can research what you need to survive.
kevinshow Apr 7, 2022 @ 5:52pm 
the slower research can be overcome by using people with minor or major passions, as well as letting several people do research. i mention this part because when I didn't know as much about the passions as I do now, i just let any person do any job. I figured, it's getting done, somebody's doing it, so the colony is OK. But if you pick a person who has a passion in it, it will get done faster or more efficiently. as they get better at it, they'll do better at it.

this is one reason i love having night owls in my colonist group. while everyone is asleep, they can continue using the research benches to do research, so they don't wander around outside of the colony home area doing dangerous things.
Last edited by kevinshow; Apr 7, 2022 @ 5:56pm
Originally posted by rWhytry:
Ahh damn. im really regretting picking tribal. its not even harder it just takes longer

Tribal start comes with the bonus of a 1.7x multiplier to foraging returns while in overland travel (caravan) mode. While the tech penalty is steep, neither of the other starts see anything like that multiplier. Your colonists will be able to, in very short order, forage for themselves and their tribe all day long while resting nearby the settlement. It gives you much more freedom to roam the map and also to setup multiple colonies and live a semi-nomadic life, only revisiting camps to harvest, celebrate, complete a quest or two, and craft, before setting back out in the world. Without your colonists actually in the camp, your people are in much less danger from raids, and you can pick and choose which to respond to when they occur if you stay near your home(s).

Instead of playing tribals like spoiled crash landed outworlders, try playing them like a tribe, it can be fun and different!
gimmethegepgun Apr 7, 2022 @ 8:48pm 
Originally posted by navorskatie:
this is one reason i love having night owls in my colonist group. while everyone is asleep, they can continue using the research benches to do research
That's not unique to night owl. There's no penalty for having any random pawn be awake in the middle of the night, so you can just schedule anyone to do that.
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Date Posted: Apr 7, 2022 @ 4:14pm
Posts: 8