RimWorld

RimWorld

MrRober95 May 4, 2022 @ 12:49pm
Limited grenade uses mod?
Hello, I was wondering if anyone knows some mod that limits a stack of grenades to a determined amount (example: I build a molotov or a grenade, but can only use said item three times).
Last edited by MrRober95; May 4, 2022 @ 1:13pm
< >
Showing 1-7 of 7 comments
i think Combat Extended might work if you want limited grenade thing, but the mod mainly overhaul combat system so i dont recommend it if youre just looking for limited grenades

Yayos combat might have limited grenaded and stuff without the overhaul combat system. it adds ammo mechanic but i havent tested it yet. might worth checking out
Last edited by pan terrorizer (with OnlyPans!); May 4, 2022 @ 7:42pm
The Blind One May 4, 2022 @ 8:59pm 
Yeah kinda amazing how grenades work in this game.

I got a pair of them as an early tribal. Been totally wrecking entire swarms of tribals with them as I bottleneck them through places or just outright banzai them. Extremely effective and crazy how much you can use grenades and they are 'infinite'.
Hoki May 5, 2022 @ 12:13am 
Originally posted by pan terrorizer:
Yayos combat might have limited grenaded and stuff without the overhaul combat system. it adds ammo mechanic but i havent tested it yet. might worth checking out

damage calculation and ammo are both toggable individually. ammo acts as merely a ressourcesink with no added benefits (besides that everyone can run out of ammo and be forced into melee in raids which is hilarious)

alternativly i think the grenade belts from vanilla expanded are limited as well (they are a consumable and not weapons - just like archo lances)
Last edited by Hoki; May 5, 2022 @ 12:14am
Originally posted by Hoki:
Originally posted by pan terrorizer:
Yayos combat might have limited grenaded and stuff without the overhaul combat system. it adds ammo mechanic but i havent tested it yet. might worth checking out

damage calculation and ammo are both toggable individually. ammo acts as merely a ressourcesink with no added benefits (besides that everyone can run out of ammo and be forced into melee in raids which is hilarious)
different ammo types can have radically different effects on the target, disabling ammo does more than just cut off a resource sink
MrRober95 May 5, 2022 @ 7:07am 
Knowing the amount of different mods in the workshop I was expecting one that did only this to exist. Truly weird that it doesn't.

But thanks for the replies, everyone. I already knew CE and it is not of my liking as every other mod pretty much needs a patch to work with it, but I will certainly take a look at Yayo's combat.
Playzr 🐵 May 5, 2022 @ 8:18am 
But you'd use them and run out, then be left to fight with your fists unless you used a mod that added secondary weapons. I reckon if you can stand there long enough to throw a grenade, to use on a group big enough to warrant a grenade and you're not shot dead you may as well just be using an automatic weapon. A grenade is probably more useful in cases where the enemy is distracted attacking a different colonist where you have time to chuck a grenade in. I'd be too afraid it would attack an enemy as they approach a colonist and I hit my own colonists with it.
glass zebra May 5, 2022 @ 8:31am 
Royalty adds phoenix and grenadier armour that kinda fills that slot. You are also not left without a weapon when you need to restock.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: May 4, 2022 @ 12:49pm
Posts: 7