Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
How dirty a room is is averaged across the tiles and if you do clean that room from time to time some temporary dirt won't get you into food poisoning territory. If you start adding other workbenches in there too, keep in mind that the chip and hack ones are inherently dirty.
The room overlay might only display one room type, but everyone that has the required buildings in them is active at the same time. It can be barracks/personal bedroom + dining room + recreation room at the same time and all mood buffs and debuffs will apply. There is just some special stuff like throne rooms that can't overlap with certain things.
The other advantage is you generally have some sculptures in your rec/dining room after a point and by positioning them in range of your stove you can keep your chef a lot happier while they cook.
In some games I "RP" and make a dedicated kitchen, it's not very practical but you can make it work. Most games I have a ~11x11 rec/dining/kitchen room attached to a large freezer/butchery room.
True, but the time you safe by having the veggies/meat at hand's reach to keep cooking without moving even will stil be faster than a cook who moves around to get the ingredients to the stove and carry the meal to the freezer. Ofc in a big colony with lots of pawns that is not a problem anymore because the stacks in the shelfs wil be used up before they can spoil so can up the temperature at that point without a danger for the meat to rot away.
Wasn't that the point i was making? Maybe I worded it wrong since english is not my native language :)
What you described sounded like you cook in a freezer, but combo that with shelves to counter the work speed. You can just have normal temperature workspeed and the shelves without spoiling. At start start you might just want to throw 1 stack of meat on the floor to cycle it faster, but once you have a dozen colonists you can also put that on a shelf close to the veggie shelf.