RimWorld

RimWorld

Mr. Goblin Apr 25, 2022 @ 7:58am
Can't keep disease Pawns alive.
I am getting really annoyed. I keep losing games; constantly.
Due to plague illness.

There does not seem to be a way to treat Plague.

My Pawns just attrition out, until death.

Am I missing something here? Can't the be saved?
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Showing 1-15 of 33 comments
whatamidoing Apr 25, 2022 @ 7:59am 
Good doctors, good medicine, and bed rest.
glass zebra Apr 25, 2022 @ 8:57am 
If you let a pawn rest in bed for the full disease and make sure they never go hungry and the pawn does not have age related immunity problems, you only have to tend them with like 30% quality. Blood filtration problems, letting the pawn just continue working, pawns hungering and not getting tended with actual medicine when needed (micromanage this in the night) should be the main concerns. If you tackle those things any pawn that is not super old should breeze through it.
Last edited by glass zebra; Apr 25, 2022 @ 9:10am
Doom Sayer Apr 25, 2022 @ 8:57am 
Difficulty? I mean I get close to dead colonists on max diff randy but its rare and my last one lived due to fact I had doctor set to doctor as his only #1 priority. Forcing doctor to get out of the bed to do tending can also help. (if you pause then use the aggressive/combat) It doesnt actually count for interrupted sleep. If they try to go back to bed move them like 2-3 tiles away then pause and tell them to doctor again.
Last edited by Doom Sayer; Apr 25, 2022 @ 9:00am
glass zebra Apr 25, 2022 @ 9:01am 
Difficulty only changes how often diseases and infections happen, but has no influence on immunity speed.
Last edited by glass zebra; Apr 25, 2022 @ 9:03am
Doom Sayer Apr 25, 2022 @ 9:02am 
Originally posted by glass zebra:
Difficulty only changes how often diseases and infections happen, but have no influence on immunity speed.
I mean yes but it means more time running around doctoring so does matter. I had I think 2-3 get plague? Is big problem if you have some sort of chaos going on.
Last edited by Doom Sayer; Apr 25, 2022 @ 9:06am
TechFlame75 Apr 25, 2022 @ 9:15am 
The best way to keep them alive in my opinion is bed rest, any medicine at all, and a doctor or two.

Basically, you don't need to use glitterworld meds to save someone from the plague herbal meds work well enough in my experience mind you normally it ends above 80% so kinda close. For doctors, anything around a 10 skill level works well enough but higher is better. Them having rooms with hospital beds and vital monitors help too. Mind you those are more mid to late games. If your in a situation where you don't have those then just having to doctors helps a lot since you might not want to or have the time to micro-manage the treatments so having a doctor or to will improve the chance someone treats them quickly. Also improves the odds they get food which I believe helps them heal quicker or at least lowers the odds they break and try to kill your doctor right before they start dying from the plague. Last thing and this is just for any medical problem having access to meds close to your hospital helps so much. I normally use herbal meds for most if not all medical problems so that means they need to be cold(I use a freezer mod). But if you're using regular meds then just having a stockpile nearby helps a lot with everything.

The plague can be a rough one though lost a few runs when 4 of my 5 people get sick from the plague and or infections.
Yxklyx Apr 25, 2022 @ 9:20am 
Bioengineering helps. Put them in one of those devices. Saves on food, etc...

https://rimworldwiki.com/wiki/Biosculpter_pod

I believe the time in the pod is about the same as the time of the disease. You would build one for each pawn.
Last edited by Yxklyx; Apr 25, 2022 @ 9:24am
Big Dog Apr 25, 2022 @ 9:43am 
Medicine is good... Make sure you have beds that are high quality set to medical as well as they give immunity bonuses.
glass zebra Apr 25, 2022 @ 9:45am 
Bed quality has no influence on immunity speed, but boost surgery success. Hospital beds have a bonus though.
Last edited by glass zebra; Apr 25, 2022 @ 9:45am
XelNigma Apr 25, 2022 @ 10:27am 
I should point out no disease, not even the plauge is contagious. So don't worry about isolation.
Just have them stay in bed and make sure the doc is able to treat them as needed. When it comes to sickness treating only lasts for so long until they need more treatment. You can see the timer by looking at the sick pawns health screen.
Astasia Apr 25, 2022 @ 12:01pm 
When a colonist gets sick, select them and right click a medical bed and tell them to "Rest until healed." That pretty much defeats most sicknesses on it's own. Plague is the most dangerous disease and with constant bed rest requires like a 15% average tend quality, so a few herbal meds and anyone with some medical skill should be fine. Diseases are extremely safe to deal with in the current version of the game as long as you keep them in bed as much as possible and tend them as soon as possible. Death only tends to happen when you forget they are sick and let them wander around and work or recreate.

High quality medicine and skilled doctors allow you to eliminate some or all bed rest, treat aging colonists with diminished immunity gain or damaged blood filtration, or just minimize the other negative effects of the disease.

I use herbal meds for all diseases but I keep a few industrial and glitter meds on hand in case the doctor gets a few very unlucky tends in a row.
Riepah Apr 25, 2022 @ 2:34pm 
If you don't mind savescumming, you can do it for decent Tending rolls. RNG can easily make all the difference when it comes to disease treatment.
Last edited by Riepah; Apr 25, 2022 @ 2:47pm
gimmethegepgun Apr 25, 2022 @ 2:41pm 
Originally posted by Astasia:
Death only tends to happen when you forget they are sick and let them wander around and work or recreate.
On this note, I don't click or dismiss the letter notification of diseases until they've all reached immunity. Mousing over it will indicate the afflicted pawns.
Helps keep track of it so you can take remedial action if necessary.

Same for other notifications, like traders or new lovers. Leave them up until you deal with whatever it is.
Last edited by gimmethegepgun; Apr 25, 2022 @ 2:42pm
CloudSeeker Apr 25, 2022 @ 3:12pm 
Make sure the hospital is clean and make good beds.
gimmethegepgun Apr 25, 2022 @ 4:53pm 
Originally posted by CloudSeeker:
Make sure the hospital is clean and make good beds.
Cleanliness and bed quality have no impact on tend quality or immunity gain rate.
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Date Posted: Apr 25, 2022 @ 7:58am
Posts: 33