RimWorld

RimWorld

klirko Jan 12, 2022 @ 11:03am
Is Royalty worth it?
Dealing with a royal empire sounds pretty fun, but the reviews are bad.
< >
Showing 1-15 of 22 comments
Husker_85 Jan 12, 2022 @ 11:08am 
Pros: advancing your pawns up the nobility ladder is pretty cool. You have to keep upgrading the throne room and their bedroom to match their status. The new quests can be pretty fun, you get psi-powers (basically magic) and permits. Permits let you do things like call in a Jannissary squad or a shuttle for transportation.

Cons: the price obviously; should be $10. Also the new end game condition is WAY too easy to reach compared to the vanilla one or the one from Ideology. I unlocked it before I got anywhere close to researching starships.
glass zebra Jan 12, 2022 @ 11:10am 
The empire aspect is rather low. For the most part they are just another faction with only 1 trader type and accepting different/less ware. I find their special trader to be rather useful though. They will trade you recipes for new bionics, give you the honour system + psy along the way and the DLC unlocks new ultra tech melee weapons too.
The new quests alone + psy + mech clusters alone can make the game feel rather different. Most negative reviews about from people comparing the DLC price to the content of over hundreds of free mods, which a DLC for any amount of money can never be fairly compared to. People seem to be forgetting that Rimworld does: free major updates + payed DLC.
Last edited by glass zebra; Jan 12, 2022 @ 11:11am
brian_va Jan 12, 2022 @ 11:27am 
I had no interest In having magic or psy powers, and the nobility stuff didn't interest me at all, so I skipped it. At $5 I would buy it, but I realize I wasn't the target audience for the dlc, and would only be buying it that cheap "just because it's there" not because I wanted the content; the pricing really wasn't an issue for me. Read the description, maybe watch some videos on it and see what it offers, and decide if you think you would enjoy it.
glass zebra Jan 12, 2022 @ 11:29am 
Yeah reading the description is pretty good for the Rimworld DLCs since they seem to have decided to let the features list include about 100% of everything the DLC has to offer instead just indistinct catch phrases.
Astasia Jan 12, 2022 @ 11:48am 
Originally posted by klirko:
but the reviews are bad.

It's 83% positive on steam, 90% recent.
Tam Jan 12, 2022 @ 1:10pm 
I find this DLC pretty crappy in comparison with Ideology, the knight/dame bs barely fits rimworld lore with all these techs and space machines around, pretty boring in general, also having Harry Potter poof poof psy magic looks bs to me so I'm not using psyssycasts.

Bought that DLC for items + some funny quests to spice up the gameplay. yet skipping most of em because "hey please build Taj Mahal in the middle of ur extreme desert cause u prolly has nothing to do".
Last edited by Tam; Jan 12, 2022 @ 1:14pm
AngleWyrm Jan 12, 2022 @ 2:53pm 
Originally posted by Tamm:
I find this DLC pretty crappy in comparison with Ideology
Then your opinion is different from the public recent reviews. Royalty continues to have a Very Positive rating, whereas Ideology has dropped to a Mostly Positive rating.
Last edited by AngleWyrm; Jan 12, 2022 @ 2:56pm
ichifish Jan 12, 2022 @ 3:13pm 
If I had to choose between ideology and royalty I’d take royalty hands down, as it makes combat a lot more fun and allows you to play up to 500% without a killbox. There’s a lot of fighting in the game, so whatever makes that more interesting is a win. Mech clusters are probably the most interesting raid type, IMO.

I didn’t like the royal leveling system when it first came out, but after updates it became a lot smoother.

To those who say that space wizards and noble houses aren’t sci-fi, I’d like to point you to a certain series of books and a stunningly good movie in which both are featured prominently. Also lots of sand and gigantic spice-pooping worms. Even that short-lived TV show featuring western music, dusters, and bowlers had a space wizard.

No shade if space wizards or royalty don’t fit your version of RW. Ludeon didn’t do the world building ahead of the release that would have predicted it, and I can definitely see why people would be turned off by it, but they definitely fit the genre.
MadArtillery Jan 12, 2022 @ 3:19pm 
I like the new quests and melee weapons though I'm unsure if that alone makes it worth it. Haven't gotten to experience the whole royalty part as it doesn't seem to work when added to an already running save which is a shame. Happy enough to support the developer though definitetly feels like a more minor expansion than ideology though given how little of it works in an already in progress save perhaps it's not fair for me to rate it yet.
Last edited by MadArtillery; Jan 12, 2022 @ 3:20pm
glass zebra Jan 12, 2022 @ 3:20pm 
Originally posted by ichifish:
No shade if space wizards or royalty don’t fit your version of RW. Ludeon didn’t do the world building ahead of the release that would have predicted it, and I can definitely see why people would be turned off by it, but they definitely fit the genre.
They did reference Dune and Firefly on the store page for years though and always had those lances, psychic droners and animal pulsers etc. in the game. Just the "skip" part is new.
SupMellow? Jan 12, 2022 @ 3:24pm 
It's worth it because you can turn a pawn into a God. It's quite awesome for high value colonies.
Wrong Window Jan 12, 2022 @ 3:31pm 
Both DLCs are good but I tend to favor Royalty. More weapons, armor, useful items, psychic powers (which can be ridiculous for tribals), events, useful royalty permits, etc.
psychotron666420 Jan 12, 2022 @ 4:39pm 
Originally posted by Tamm:
I find this DLC pretty crappy in comparison with Ideology, the knight/dame bs barely fits rimworld lore with all these techs and space machines around, pretty boring in general, also having Harry Potter poof poof psy magic looks bs to me so I'm not using psyssycasts.

Bought that DLC for items + some funny quests to spice up the gameplay. yet skipping most of em because "hey please build Taj Mahal in the middle of ur extreme desert cause u prolly has nothing to do".

The dlc is based off of dune with their houses and the whole medieval style politics, psi powers basically off of dune as well.
Vintorez Jan 12, 2022 @ 5:24pm 
Star Wars is also Space Wizards.
Tam Jan 12, 2022 @ 10:13pm 
Originally posted by AngleWyrm:
Then your opinion is different from the public recent reviews.
Sounds like a compliment in 2022.

Originally posted by ichifish:
To those who say that space wizards and noble houses aren’t sci-fi, I’d like to point you to a certain series of books and a stunningly good movie in which both are featured prominently. Also lots of sand and gigantic spice-pooping worms.
It's quite predictable that in a discussion about poor "knights dames yada yada" DLC people start to mention the same quality franchise, where local physics contradicts itself, because, well, it's a poorly written book focused on philosophy and santa barbara.

I remember how I was sitting with open windows 24/7 upon reading this book cause boredom is suffocating.

Originally posted by Vintorez:
Star Wars is also Space Wizards.
Rumors say there is a huge difference between jedai power and random crashlanded pawn that found a local magic wand and roleplaying love fairy while casting worlds of love and inspiration.
Last edited by Tam; Jan 12, 2022 @ 10:32pm
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Jan 12, 2022 @ 11:03am
Posts: 22