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https://rimworldwiki.com/wiki/Raid_points
If you wanna focus more on building and less on the dangers, you can always choose a lower difficulty. The game does not really enforce any play style. You can even play a rich people colony who wins fight with bought special stuff or reputation help instead of good soldiers with excellent weapons. I've never really felt like I have to do more than a bare minimum to equip my people. I just tried to always make sure to have some kind of back up when things get bad and there are plenty of things to choose from.
After all though, Rimworld wants drama and it's hard for many people to feel that without danger. People posting min max stuff, killboxes and graphs makes the game sound a lot more dull than it has to be.
The link posted by Astasia above explains it pretty clearly, but there are some basics that are important:
Raid points are the points that a raid uses to “buy” enemies and their gear.
Wealth, animals, and population increase raid points.
There are two kinds of wealth: buildings (walls, floors, and any installed benches or artwork) and resources/gear (everything else).
Building wealth is halved for the raid point calculation, so floors and walls are mostly trivial unless you’re building them out of gold, making an enormous base, or really minmaxing.
Resource wealth (silver, steel, food, gear, etc) can add up really fast.
Colonists count a lot, and as your wealth increases they count more.
Animals don’t contribute that much unless you have a bunch of them.