RimWorld

RimWorld

JOHNNY Jan 10, 2022 @ 1:57am
does richness affect raids ?
so i edit scenario so i get with 20000 silvers, 400 gold and many other resource and after a few months mamy raiders too much to count destroyed my colony.
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Showing 1-10 of 10 comments
JOHNNY Jan 10, 2022 @ 2:25am 
it really does huh. money kills
A l i v e Jan 10, 2022 @ 10:35am 
Yeap, it does, if you are in early game try not to have expensive items or too many pawns
Last edited by A l i v e; Jan 10, 2022 @ 10:36am
bluerat Jan 10, 2022 @ 11:11am 
is it just silver that counts and colonist number? or it is the combined wealth too of materials and items?
naii.neocities.org Jan 10, 2022 @ 11:39am 
Originally posted by bluerat:
is it just silver that counts and colonist number? or it is the combined wealth too of materials and items?
from what I remember it's your total wealth, so even doing things like smoothing walls and floors can make raids more difficult.
bluerat Jan 10, 2022 @ 11:40am 
ok :) thank you
brian_va Jan 10, 2022 @ 11:54am 
Originally posted by JOHNNY:
it really does huh. money kills
Only if you horde it and don't turn it into more useful items, like guns and armor.
naii.neocities.org Jan 10, 2022 @ 12:01pm 
Originally posted by brian_va:
Originally posted by JOHNNY:
it really does huh. money kills
Only if you horde it and don't turn it into more useful items, like guns and armor.
it does encourage a pretty ridiculous kind of play though. Absolutely no room for building nice things unless you want raids to outpace you, when it should have more nuance than that.
glass zebra Jan 10, 2022 @ 12:28pm 
Originally posted by naii_:
Originally posted by brian_va:
Only if you horde it and don't turn it into more useful items, like guns and armor.
it does encourage a pretty ridiculous kind of play though. Absolutely no room for building nice things unless you want raids to outpace you, when it should have more nuance than that.
You don't have to focus every little bit of your resources into weapons and are forbidden from creating nice things. It just makes sure you have to get some defense up when you build the golden city of El Dorado or let out your inner hoarder.
If you wanna focus more on building and less on the dangers, you can always choose a lower difficulty. The game does not really enforce any play style. You can even play a rich people colony who wins fight with bought special stuff or reputation help instead of good soldiers with excellent weapons. I've never really felt like I have to do more than a bare minimum to equip my people. I just tried to always make sure to have some kind of back up when things get bad and there are plenty of things to choose from.
After all though, Rimworld wants drama and it's hard for many people to feel that without danger. People posting min max stuff, killboxes and graphs makes the game sound a lot more dull than it has to be.
Last edited by glass zebra; Jan 10, 2022 @ 12:59pm
ichifish Jan 10, 2022 @ 8:09pm 
Originally posted by bluerat:
ok :) thank you

The link posted by Astasia above explains it pretty clearly, but there are some basics that are important:

Raid points are the points that a raid uses to “buy” enemies and their gear.

Wealth, animals, and population increase raid points.

There are two kinds of wealth: buildings (walls, floors, and any installed benches or artwork) and resources/gear (everything else).

Building wealth is halved for the raid point calculation, so floors and walls are mostly trivial unless you’re building them out of gold, making an enormous base, or really minmaxing.

Resource wealth (silver, steel, food, gear, etc) can add up really fast.

Colonists count a lot, and as your wealth increases they count more.

Animals don’t contribute that much unless you have a bunch of them.
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Date Posted: Jan 10, 2022 @ 1:57am
Posts: 10