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Cargo pods seems to be the much better option as I think you get full market value for the items instead of the trade price. Might be intentional, since it costs resources to send the pod, and it sort of makes sense as instead of giving the items to some random trader you are giving it directly to the outpost?
Like I imagine the intent of manual gifting is to get rid of a bunch of junk and you get some token rep in return. You can either dump everything onto visiting caravans, or load up some elephants to bulk dispose of things. Cargo pods are like little gift boxes, you send smaller packages specifically just for rep and you can get a lot of it that way.
How rarely I saw people talk about reputation in the scope of gifting in this forum make it seem a bit more like "nobody cares about this" and easy to not "fix" or "change". Since the negotiation skill description has also not been changed make it really seem like there could be a blind spot here.
I personally fell into that noob trap for a long time. I thought going to factions to give them stuff would be useful, until I started using drop pods to give quick and safe gifts after I just betrayed the empire for neuroformers, so I don't get an empire raid. Which also makes getting neuroformers really trivial.
I guess I could just make a bug report to poke around if this is intentional.
Edit: I can sell wake up for 22 with that pawn and they have a market value of 35. So it can't just be that drop pods give 100% value for gifting if it's about 3 times as high.