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Oh, yeah I get that. I understand that its a colony sim where you have settlers which have their own traits/personalities, etc etc. I was just bringing up those other games, as they are others I'm considering - yet, I mention the cons that I immediately found: Battle Brothers seems way, way too difficult from my time playing the demo. Hearts of Iron IV seems just like a "wtf am I doing" kind of game the first 500+ hours.
Thats not to say Rimworld isnt fun though, its in my top 5 games of all time and I only have 500 hours.
What do the DLCs add and are they worth it?
https://steamcommunity.com/app/294100/discussions/0/3199243212175244011/#c3199243212176335461
Ideology adds something like religions to the game. You can tailor your religion to different things, such as liking, or hating the harvesting of organs for example. Those are the main points of the DLCs I think, but they add alot more that you could probably find on the wiki.
I think that they are both worth it, if I could only choose one though, I would probably go with Royalty. The psycasting abilities from that DLC are very strong, and I just like using OP stuff I guess.
edit: I'm missing alot of things. But yeah the wiki has a list of everything if you ever wanted to check.
Royalty mostly expands the high tech melee weapon options, a new nonplayer faction, essentally a magic system, and more quests and things like labourer and solder reinforcement drops. I only purchased it recently so most of my experience with it is from streamers and content creators. It seems certainly a nice addition but not gamechanging seems to be the consensus.
Ideology adds a culture system to the game for every faction including your own along with adding social castes, roles, and specialist positions. This means recruiting bandit factions will encourage you to act more like a bandit as they are both better at and enjoy raiding people, taking their stuff, slavery ect. While you may get humble but very skilled ranchers from a tribe on the world who care only about having as many farm animals as possible and want to only eat meat, skilled planters some tree loving hippy tribes who will plant with the best of them and are the best at running the new dryad system allowing you to summon hoards of combat or worker creatures as a force multiplier, Ect ect ect. Specialist medics, advanced researchers, shooting specialists, animal specialist, crafting specialists. You can have them all in one colony by recruiting from specific factions and bending a bit to accomodate their way of life. This dlc changes how the game plays the most so far in my experience.
And THEN you toss in the various biomes, which can make even the same style of colony feel drastically different. Forest vs. desert vs. ice sheet bring so many different types of challenges and considerations that you'd have to play the game to appreciate them all.
And that's not mentioning the fact that every game is different, regardless of how similar you try to make your colonies. Events, enemies, disasters and opportunities will all be different, and over time, shape two copies of the same starter colony into entirely different experiences.
I guess what I'm trying to say is, Rimworld is stupidly replayable. If you end up liking Rimworld, you're never really going to be done with this game, you'll just play it obsessively, come back in 3/6/12 months, notice there's even more content, and get lost all over again.
The Graphics are low-key sexy; when compared to HOI4, it's leagues better in graphics.
Rimworld is more akin to Turn-Base Strategy (TBS) game than HOI4, which is a Real Time Strategy. (RTS)
You'll pause a lot more than HOI; mods are incredibly diverse, and I suggest picking up SoS2, and a bunch of QOL mods.
Okay, thank you. Would it be worth getting both DLCs? Yeah, I don't think I'd like HoI4.
If I like the game then I guess I'd get the DLCs too. Question though. Should I play on committment mode? I never like relying on constantly saving my games. But if its recommended to save scum on my first runs I can do that.
Also, if I get the DLCs - do they just activate by themselves? If so, should I just disable them so the game isn't too hard at first?
Thanks
The question you asked will attract different opinions and you have to know yourself if you would rather see consequences and work with them/learn from them or to undo them. If you start your first game, you will likely meet some unexpected things though. You have to know yourself if like the possible consequences of that. "Commitment mode" will give you the "real" Rimworld experience, but with loading it might feel a lot easier at start.
They are in the mod list and you can just disable them at start. I would not 100% go the way of saying "the make the game straight up harder", but Rimworld will show you enough new stuff to dive into without the DLCs already and from your OP it sounds like you might enjoy the more basic experience at once. The base game is also by far the part that is best explained by ingame tutorial/learning helper stuff. You can just add the DLCs later if you are willing to restart.