RimWorld

RimWorld

chasicles Dec 14, 2021 @ 2:19pm
How to move things?
i sound dumb rn but i started with 2 solar panels but idk how to move em.
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Showing 1-9 of 9 comments
gimmethegepgun Dec 14, 2021 @ 2:23pm 
You can't move solar panels. Some buildings can't be moved, only deconstructed.
chasicles Dec 14, 2021 @ 2:24pm 
Dangit. well that sucks D:
desrtfox071 Dec 14, 2021 @ 2:30pm 
Originally posted by chasicles:
Dangit. well that sucks D:

If you're ok with installing mods, you can make anything movable, or re-installable.
chasicles Dec 14, 2021 @ 2:41pm 
Oh nice. i didnt know there were mods that made that possible.
gimmethegepgun Dec 14, 2021 @ 5:43pm 
Originally posted by chasicles:
Originally posted by Spack Jarrow:
https://steamcommunity.com/sharedfiles/filedetails/?id=872762753&searchtext=minify+everything
I tank you very much
This mod is notably buggy though, when moving location-dependent items like solar panels, wind turbines, and nutrient paste dispensers.
Kittenpox Dec 14, 2021 @ 6:23pm 
Generally, you'll want to have spare Components for when machines break, and you'll want to have an Electric Smelter so you can get more metal by breaking stuff down.

So it's usually simpler to either build around the solar panel you've placed, incorporating it into your existing design, or just deconstruct+rebuild - rather than putting in an entire mod as an 'Undo' button.

Do whatever works best for you, of course. I'm just saying this isn't necessarily something you want to be relying on while you're getting the hang of the game. :-)
Wish Granter Dec 15, 2021 @ 2:06am 
Originally posted by Kittenpox:
Generally, you'll want to have spare Components for when machines break, and you'll want to have an Electric Smelter so you can get more metal by breaking stuff down.

So it's usually simpler to either build around the solar panel you've placed, incorporating it into your existing design, or just deconstruct+rebuild - rather than putting in an entire mod as an 'Undo' button.

Do whatever works best for you, of course. I'm just saying this isn't necessarily something you want to be relying on while you're getting the hang of the game. :-)

yeah If I have a wrong wind turbine I deconstruct it too. The mod let you decide what to move and what not in the mod settings. Some things like moving geaothermal generators is straight up cheating, but having to decontruct a extremly expensive fabrication bench that probaly weight around 200kg cause no colonist gets the smart idea of just asking a second guy to help him and you loosing componments and a advanced componment is just ridicilous. And thats just becaue you want it 1 tile more to the left. Even one guy with some strong arms could move that 1 tile to the left by simply pushing it. Same with advanced research tables. You can move diner tables larger and heavier but not the same sized research table.

For mods like SRTS its a "non working really without" mod.
Last edited by Wish Granter; Dec 15, 2021 @ 2:10am
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Date Posted: Dec 14, 2021 @ 2:19pm
Posts: 9