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If you're ok with installing mods, you can make anything movable, or re-installable.
So it's usually simpler to either build around the solar panel you've placed, incorporating it into your existing design, or just deconstruct+rebuild - rather than putting in an entire mod as an 'Undo' button.
Do whatever works best for you, of course. I'm just saying this isn't necessarily something you want to be relying on while you're getting the hang of the game. :-)
yeah If I have a wrong wind turbine I deconstruct it too. The mod let you decide what to move and what not in the mod settings. Some things like moving geaothermal generators is straight up cheating, but having to decontruct a extremly expensive fabrication bench that probaly weight around 200kg cause no colonist gets the smart idea of just asking a second guy to help him and you loosing componments and a advanced componment is just ridicilous. And thats just becaue you want it 1 tile more to the left. Even one guy with some strong arms could move that 1 tile to the left by simply pushing it. Same with advanced research tables. You can move diner tables larger and heavier but not the same sized research table.
For mods like SRTS its a "non working really without" mod.