RimWorld

RimWorld

chasicles Dec 14, 2021 @ 1:09am
Infinite ammo?
Is there infinite ammo or is there a mod that adds infinite ammo? cuz tbh ive never seen a gun be shot in this game.
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Showing 1-15 of 22 comments
Kittenpox Dec 14, 2021 @ 1:12am 
Yes. By default, guns (and bows, etc.) do not require ammunition.

There are mods which add that sort of thing, *if* you wanted to have to craft ammunition, etc - but mods like thag do complicate things, and are not at all required.
chasicles Dec 14, 2021 @ 1:17am 
Good to know that i dont have to worry about ammo :p
Wish Granter Dec 14, 2021 @ 1:20am 
Trust me, looking at how worse combat in this game works and how worst even level 20 shooters are with M4 Machine guns on mid range you wouldnt want ammo. You would waste multiple clips of watching your pawns attempting hitting a elephant on close range with a shotgun, probaly shooting theire friend next to them with a higher chance then hitting somone in front.
chasicles Dec 14, 2021 @ 1:24am 
Good to know i turned friendly fire off ;-;
chasicles Dec 14, 2021 @ 1:24am 
Wait does it also apply to turrents?
Sebslocker Dec 14, 2021 @ 1:32am 
Yeah turrets will totally shoot you in the back. Also they don't require ammo but I think you will need to maintain them change barrel or something.
Kittenpox Dec 14, 2021 @ 1:44am 
If you have your pawns (and presumably turrets) within a few tiles of one another, they can shoot past your nearby pawns in front of them without inducing friendly-fire.

( https://rimworldwiki.com/wiki/Combat#Combat_basics )
Last edited by Kittenpox; Dec 14, 2021 @ 1:45am
gimmethegepgun Dec 14, 2021 @ 5:55am 
Originally posted by Sebslocker:
Yeah turrets will totally shoot you in the back. Also they don't require ammo but I think you will need to maintain them change barrel or something.
There's no practical difference between the barrel changes and refilling them with ammo. Each shot from a turret requires some amount of metal to replace it, which is functionally the same as needing to be reloaded with ammo. You just don't need to craft the ammo.
MadArtillery Dec 14, 2021 @ 8:30am 
Indeed no ammo. Makes getting a poor early chargerifle a really nice haul for a tribal. They may not know what electricity is but they can sure fire an energy weapon indefinitely.
IEATDIRT Dec 14, 2021 @ 8:52am 
Combat Extended and Yayo's Combat are 2 good mods that add ammo requirements
J Dec 14, 2021 @ 12:01pm 
Friendly fire off is EZ mode. Might as well play on the lowest difficulty too
chasicles Dec 14, 2021 @ 12:02pm 
It seems to me u hate me having friendly fire off? i mean it is kinda my choice to have it off with me being trash at these type of games :\
fealen Dec 14, 2021 @ 12:35pm 
Play whatever way you like :) Only turrets use materials to rearm, so ammo of sorts. people with arms just shoot away.
Kittenpox Dec 14, 2021 @ 1:39pm 
Originally posted by J:
Friendly fire off is EZ mode. Might as well play on the lowest difficulty too
...and there is nothing wrong with doing that. :-)
This is meant to be Rimworld, not Dark Souls, after all.
Spack Jarrow Dec 14, 2021 @ 3:40pm 
You can decrease Turret Re-arming cost to 1% in "custom settings". It's basically free by all means, only takes a second for a pawn to walk up and re-arm.

Mortars tho need shells. Would be op without shells
Last edited by Spack Jarrow; Dec 14, 2021 @ 3:41pm
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Date Posted: Dec 14, 2021 @ 1:09am
Posts: 22