RimWorld

RimWorld

Anyone ever have an issue with a bugged and invisible blueprint that can't be built or cancelled?
So I have an issue with a blueprint for one of the pipeline valves from the Rimefeller mod that has up until now been working fine but when building the valve has become invisible but still shows up in the bottom left of the screen as existing in that space but can't be built or cancelled and gives me these errors

Exception in RimWorld.FloatMenuMakerMap.ChoicesAtFor: System.InvalidOperationException: Nothing to install.
at RimWorld.Blueprint_Install.get_MiniToInstallOrBuildingToReinstall () [0x0001e] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at RimWorld.GenConstruct.MiniToInstallOrBuildingToReinstall (RimWorld.Blueprint b) [0x0000a] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at RimWorld.GenConstruct.FirstBlockingThing (Verse.Thing constructible, Verse.Pawn pawnToIgnore) [0x0000a] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at RimWorld.WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing (Verse.Pawn pawn, Verse.Thing t, System.Boolean forced) [0x00038] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at RimWorld.WorkGiver_Scanner.HasJobOnThing (Verse.Pawn pawn, Verse.Thing t, System.Boolean forced) [0x00006] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
- postfix MiscRobotsPlusPlus: Void MiscRobotsPlusPlus.Patches.PatchShit:Postfix(WorkGiver_Scanner __instance, Pawn pawn, Thing t)
at RimWorld.FloatMenuMakerMap.AddJobGiverWorkOrders (UnityEngine.Vector3 clickPos, Verse.Pawn pawn, System.Collections.Generic.List`1[T] opts, System.Boolean drafted) [0x001e4] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
- transpiler net.pardeike.rimworld.mods.achtung: IEnumerable`1 AchtungMod.FloatMenuMakerMap_AddJobGiverWorkOrders_Patch:Transpiler(IEnumerable`1 instructions, MethodBase original)
- prefix net.pardeike.rimworld.mods.achtung: Void AchtungMod.FloatMenuMakerMap_AddJobGiverWorkOrders_Patch:Prefix(Pawn pawn, ForcedWork& __state)
- postfix net.pardeike.rimworld.mods.achtung: Void AchtungMod.FloatMenuMakerMap_AddJobGiverWorkOrders_Patch:Postfix(Pawn pawn, ForcedWork __state)
at RimWorld.FloatMenuMakerMap.AddUndraftedOrders (UnityEngine.Vector3 clickPos, Verse.Pawn pawn, System.Collections.Generic.List`1[T] opts) [0x000d9] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
- prefix OskarPotocki.VFECore: Boolean AnimalBehaviours.VanillaExpandedFramework_FloatMenuMakerMap_AddUndraftedOrders_Patch:AvoidGeneralErrorIfPawnIsAnimal(Pawn pawn)
at RimWorld.FloatMenuMakerMap.ChoicesAtFor (UnityEngine.Vector3 clickPos, Verse.Pawn pawn, System.Boolean suppressAutoTakeableGoto) [0x000ee] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
- postfix net.pardeike.rimworld.mods.achtung: Void AchtungMod.FloatMenuMakerMap_ChoicesAtFor_Postfix:Postfix(List`1 __result, Vector3 clickPos, Pawn pawn)
- finalizer net.pardeike.rimworld.mods.achtung: Exception AchtungMod.FloatMenuMakerMap_ChoicesAtFor_Finalizer:Finalizer(Exception __exception, List`1& __result)

I seem totally unable to interact with the blueprint and have tried,
clicking on that square to cycle through to the blueprint but just get an empty box in the bottom left info box.

building over the entire area with other blueprints and even walls in god mode to replace
the bugged blueprint.

using the destroy tool and clear area tools in dev mode

collapsing a roof on the area after running out of ideas.

Looked for console commands to delete the bp from its ID but as far as I can tell no
console commands for such a task exist.

Loading the save game without that mod which does work but is something I'd like to avoid

I'm not sure if misc robots is somehow causing the problem as it shows in the logs but I suspect that it showing in the log is more of a symptom as they are getting spammed with build commands to a bp that can't be built.

I would be very grateful If anyone can suggest something.
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Showing 1-11 of 11 comments
Albino Noodle Dec 14, 2021 @ 11:01am 
I guess not, My very own bug just for me.

I'm honoured.

Praise unto Randy
Dubwise Dec 14, 2021 @ 11:13am 
- postfix MiscRobotsPlusPlus:
- transpiler net.pardeike.rimworld.mods.achtung:
- prefix net.pardeike.rimworld.mods.achtung:
- postfix net.pardeike.rimworld.mods.achtung:
- prefix OskarPotocki.VFECore:
- postfix net.pardeike.rimworld.mods.achtung:
- finalizer net.pardeike.rimworld.mods.achtung:

you have all of these things doing patches in the calling methods so it could be any of those or a combination, hence only happening to you
Vulpesrojo Dec 14, 2021 @ 11:16am 
get_MiniToInstallOrBuildingToReinstall isn't finding anything to install. Are you trying to move an already made item to the blueprint?

MiscRobotsPlusPlus.Patches.PatchShit: is a wonderful function name, and I'll use it in the future. But, more importantly, MiscRobots++ is interfering/having issues patching over Achtung and VE:Framework.

Never had your issue though, so could just as well be the cycle of the moon isn't right.
Edit: ninja'd be the one and only Dubwise. Listen to them instead.
Last edited by Vulpesrojo; Dec 14, 2021 @ 11:20am
Albino Noodle Dec 14, 2021 @ 11:52am 
Hmmm well the blueprint remains stuck with misc robots and achtung both removed,
whatever happened remains in effect and nothing seems able to remove the stuck bp.
Shinobi Feb 17, 2022 @ 9:00am 
Guess we are both screwed then. My only guess as to the reason it happened is do to saving and quitting the game before the blueprint was built, as for removing it, well I came here hoping to find that solution myself. BTW, my issue is the same as yours with the same mod.
Albino Noodle Feb 17, 2022 @ 12:49pm 
Originally posted by Shinobi:
Guess we are both screwed then. My only guess as to the reason it happened is do to saving and quitting the game before the blueprint was built, as for removing it, well I came here hoping to find that solution myself. BTW, my issue is the same as yours with the same mod.

Hey bud, I did figure out a way to remove it in the end sadly what I had to do
was uninstall rimefeller, load game and save it then reload rimefeller and rebuild everything
with dev mode.

I was concerned about this breaking my game completely but it worked perfectly, I'd just recommend taking some screen shots of the layout before hand if you have a complicated setup so you can see how you had things before.

Of course this may destroy your game and is kinda a pain to do but I can tell you it worked for me.
I know this thread is old but I just had the same issue and wanted to provide an extremely direct solution that worked for me, in case anybody else comes across this in the future.
1. Open your save file in a text editor.
2. Find the problematic blueprint in your save file (I found mine by using ctrl-f to search for the coordinates that are printed as part of the error)
3. Delete it.
I can't think of any circumstance where it wouldn't successfully remove the blueprint, so this should solve the problem in all cases.
xXAntrexXx Apr 14, 2023 @ 12:30pm 
If anyone sees this: restricting your colonists' area of movement to disable access will also fix it if you dont wanna dig in files

Edit: Its back, do dig in the files guys...
Last edited by xXAntrexXx; Apr 15, 2023 @ 8:46am
xXAntrexXx Apr 15, 2023 @ 8:53am 
Originally posted by YAKUBIAN SUPERSOLDIER:
I know this thread is old but I just had the same issue and wanted to provide an extremely direct solution that worked for me, in case anybody else comes across this in the future.
1. Open your save file in a text editor.
2. Find the problematic blueprint in your save file (I found mine by using ctrl-f to search for the coordinates that are printed as part of the error)
3. Delete it.
I can't think of any circumstance where it wouldn't successfully remove the blueprint, so this should solve the problem in all cases.

This works, you just open the save file in the options menu on the home screen, use control f to find the troublemaker and then delete it as Yakubian Supersoldier said
IllogicalLogic Nov 21, 2023 @ 10:52pm 
Just had this happen to a blueprint of a bed (the item was being placed/moved from an existing location) deleting it in the save file works perfectly
ABSORB MY SWAG Sep 15, 2024 @ 1:20am 
have encountered this, and it's now happening every time on any save when i try to move any object, kinda frustrating. have been playing before and have never seen this issue modded/unmodded
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Date Posted: Dec 13, 2021 @ 3:46pm
Posts: 11