Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Having said that after a while game sends in Drop pods instead of raids , sieges AND sappers.
But, raiders will mostly ignore doors if they have an open path leading inside.
If your really cheesing it and having a zigzag maze of spike traps then have lots of doors but with the desired path doorless. your people will use the doors and the raiders will walk the maze stubbing there toes on the traps.
I've tried using multiple doors and opening/closing them strategically like I used to, and lately the raiders often just ignore it and go off and knock random holes in the walls for a while.
Having a killbox isn't cheating or cheesy though, it's simple tactics, as folks have brought up before a killbox is not a specific strategy and shape that was invented in RimWorld, it's just a slang term for a "no man's land" that's got an overwhelming field of fire and which probably reduces the enemy's ability to take cover or get close enough to use their own weaponry, etc.
I mean, maybe we should just go back and nerf all anti-siege tactics which someone came up with throughout history, to make the "hardcore" players happy:
https://en.wikipedia.org/wiki/Bastion_fort#/media/File:Fortbourtange.jpg
Honestly - a well-designed killbox is a thing of beauty. Mathematically speaking, aesthetically pleasing, and it often provides outrageously superior cover and field of fire for the defenders. What's not to love about good engineering? KJ Parker and PD James have wrote at least 4 novels between them, about engineers using "overpowered" and "cowardly" tactics to save cities under siege.
The redcoats were really upset during the American Revolution, you know, because the colonists used clothing which didn't stand out against the scenery, and hid behind things like walls, or up in trees, and would lay down outrageously deadly fire on the massed lines of redcoat musketeers who'd march toward the revolutionaries, in lockstep. They called it cowardly tactics, I call it "not getting your butt shot off against a possibly superior force."
War is not about staying within the rules, it's about winning, and hopefully surviving well enough to enjoy the spoils. There are some things which pretty much everybody agrees are just too awful to do (like using civilians as human shields, torture, etc) but it mostly comes down to "we'd rather not have the enemy use those tactics on us, so we agreed to not use them on them."
One thing I haven't tested in eons, is the 20-thick thing: supposedly, sappers won't try to attack anything that's got 20 solid tiles of stone or wall before they can reach it. This means (or meant, if it changed) you can just dig extra deep and ignore sappers being unusual almost entirely.