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30 herbal medicine
25 Survival rations.
He had to fight about 15 mechs, 25 insects and 2 pirate raids, had to hour long beat out fires and multiple breakdowns on pawns. For that ^^ reward.
So dont be suprised if all future mechanics in future DLCS are gonne be complete rip off without mods too.
Thats why we have mods.
If you want to change it yourself simply visit the core folder, make a backup, go into ideology, search there for the relics and then change theire mood boost to higher then +2.
The rich people it attracts are complete nonsense too. its a half naked tribal that sits there meditates for 2 hours, no interaction whatsoever and leaves again, future reward to never be seen again.
Oh...and if you ever play charity preset, turn of beggars, if you dont want a -8 mood debuff all the time cause you said no to 3 naked people that were demanding 187 Industrial medicine to make ONE OPERATION on somone.
Everything about ideology is kinda ♥♥♥♥♥♥ up, IMO.
Huh, never had that kind of quest, only those where you need to head to an ancient complex, or where you have to call down a satellite to hack.
There's also all the advanced components, techprints, neurotrainers and bionics you get from ancient complexes along the way, which are basically threat free even at max scaling.
Fairly certain you can't get mechs in there early game, the threats inside are scaled based on colony wealth just like most things in the game, and caravan threats are significantly smaller than normal threats. Even on max scaling with an ancient complex that covers most of the map in rooms with like 20+ loot crates in them, you only get a handful of enemies and they can be cleared by 2-3 pawns doing one room at a time. They are basically free loot.
I really don't know what you mean by this. Selling prisoners you get like maybe 500s on average, a techprint has a base market value of ~1000 and buying them comes with a large price markup. The crates also drop bionics rarely, and fairly often you can get joywires or stacks of luci.
Here's an example of a max scale ancient complex. The colony has millions of wealth, 20 colonists and the difficulty is set to 500%.
https://steamcommunity.com/sharedfiles/filedetails/?id=2681181563
That's 6 pikemen and 3 lancers, spread out over 4 rooms. Interacting with the console spawns a raid of 3 human raiders with pistols. There were 15 hermetic crates, got unlucky on luci drops with only one stack of 5, usually it's more like 20-40. The three security crates all dropped advanced components this time. 16 advanced components and 5 luci for killing 9 weak mechanoids 2-3 at a time, how would anyone consider that unrewarding? That one test colonist in cataphract armor, a shield belt, and a normal quality plasteel longsword actually solo'd the entire complex and the raid that came in. I wouldn't normally send just one colonist, but that's how easy these things are.
So yeah, I was wrong.
To clarify however when i was talking about colonist worth, colonists are worth a set amount of silver based on levels, traits, age and bionics. While arbitrary to use to describe actual worth, I decided to use it to say basically 'I don't find it worth it to put a colonist in a highly dangerous position for an object that is worth less than them'