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click and forget.
You can muss about with setting as you like and make multiple levels of dumps to leave stuff in, but if you make sure to leave junk lying in the water it rots super quickly and can reduce your base value pretty quickly if that's what you need.
You can also gift it to folks or sell it, but those both have repurcussions.
Caravan Method
Step 1) Bring all unwanted items on a caravan
Step 2) (optional) Sell everything that can be sold
Step 3) Before the caravan returns to base, manually drop all unwanted items
Fire Method
Step 1) Build a fire
Step 2) Make bills to burn all clothing that is tainted, low quality, or low durability. Doesn't work on non-burnable items.
Explosive Method
Step 1) Equip Molotov/Incendiary Launcher/Grenade
Step 2) Make a stockpile of unwanted items.
Step 3) Manually target stockpile with explosives. Continue until items are destroyed.
Late Game
Step 1) Reach late game
Step 2) Build a smelter
Step 3) Make bills to burn/smelt all weapons/clothing that are tainted, low quality, or low durability.
Modded:
Mend and Recycle Mod
Step 1) Get a tailoring bench.
Step 2) Create a series of recycle bills to get rid of clothing that is: tainted, awful/poor, low durability. Doesn't work on some types of armor, you still need a normal smelter for those.
There are also various 'destroy item' mods that let you manually destroy items.
And there are still loads of mods which still allow selling tainted gear (or it was re-added to vanilla) post 1.3. It's not worth much but it helps to clear out the stockpiles. Many of the Mending mods will allow you to sell tainted gear, and/or repair it and clean the taint off. Other ideoligions may not even care about tainted gear and be happy to buy it.
The main thing is that generally, you want an item within a stockpile flagged room before you can try to sell it, which makes inventory mgmt way simpler unless your colony is madly underpopulated or you have really badly wonked work priorities.
And I don't recall the exact number offhand but for some reason I am thinking 40% or 60^ was the cusp where an item's sale value REALLY goes through the floor and at which point it's better to smelt it etc than sell.
And of course rule #1 for reducing the amount of tainted junk lying about: stop butchering human bodies, just haul them whole to a pond with their gear still on.