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the game has 3 categories die your attacks. Best, mid and worse.
Your best attack, the one with highest DPS(this is based on both damage and attack speed) is used 75% of the time. If you have multiple attacks with the same DPS they are all out in the best catagort and chosen at random when it rolls that 75% so there's no pointing in having 2 power claws if that's your best attack for example.
Then your worse attack, often your fists has a 0% to be used. So it's removed basicly.
And everything else is put into mid having equal chance if being used when ever the game rolls the 25% chance of using a mid attack. This includes throwing sand or water in the eyes as well.
So adding more stronger attacks to the mid category will up your DPS, but only by a VERY small amount.
For some reason this info isn't under combat page on the wiki, but hidden under the melee weapons page.
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As others have said the role of these items are go give ranged pawns a fighting chance when they are engaged in melee combat. I would recommend a mod that lets you install both bionics and the compact weapons. Makes more sense a bionic arm would have a retractable blade rather than a fleshy arm any way.
upd
Found this one, actually nice bionic mod in additional to EPOE
https://steamcommunity.com/sharedfiles/filedetails/?id=2056706586
Still not sure is it too op to combine CW + bionic or na