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I'm rather fond of eliminating the threat scaling by wealth... for certain playthroughs. Or tweak things like raid and quest rewards
does anybody know the max distance pawns can be away and still be safe from friendly fire?
like if you have 3 or 4 rows of shooters behind front row of melee and all pawns are touching each other
ok thanks. its just that when i have pawns all touching a few rows deep I don't seem to hit pawns with friendly fire very often or at all . I will have to keep seeing if I ever hit one.
for example I recently had a bunch of bugs spawn and I had melee row in front and 3 or 4 rows of shooters behind them and only my melee on front line vs bugs took any damage and none of their damage was from friendly fire. also vs a massive scaria event with like 30-40 animals same situation. in those type of circumstances i seem to do better if all troops are bunched close fighting in a open door way. against other types of enemies its usually a bad approach to have troops so close together i do realize, but I also noticed I often take friendly fire when i need to use more spacing vs other types of enemies.
https://rimworldwiki.com/wiki/Combat#Friendly_fire
https://i.imgur.com/JXkTh7Z.jpg
The tile safety is just about hitting someone from the "being in the way of the bullet" part of the shoot.
Interesting just dont' see that option can someone point me in the right direction for an ongoing game?