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https://steamcommunity.com/app/294100/discussions/0/3199245116708307965/?ctp=2#c3199245116711566849
If you are looking for a more gritty space-western style for your colony I totally get why you would not care to use them and I don't think you really disadvantage yourself by doing that. Some of them like berserk pulse are very powerful but a lot of them are really niche or just plain weak, and it takes a lot of investment of time and resources to get the high-level ones in terms of anima tree meditation time, noble requirements, and quest rewards passed up for honour.
But man do I love raise wall and skip.
I think you don't remember Firefly very much. That one dude's sister was basically a jedi without the light saber, a mind-reading psychic assassin, and the entire plot is focused around that. The psychic powers in RimWorld are based on the ones in the Firefly universe which is why it's just limited to psychic stuff, and things like skipping is powered by psychically connecting to archotech devices on the planet and making them remotely do the beam it up Scotty.
That said most games I don't play with the powers, they aren't necessary and aren't going to be thematic with every playthrough, that's fine.
How can you be sure it's faster than light travel? Speed of light would be instant in this game too, in fact it is; when you turn on a light it lights to the extent of its range instantly.
Anyway I usually enjoy having some psychic powers, and I play vanilla. I feel like for the investment to get them, and the lottery of which powers you actually end up with, it's a fun mechanic. I have played colonies without any psy-users (different priorities) and that's fun too, but it just seems like removing a mechanic for me. Like, having drugs available to use for mood reasons is a fun option to have even if I don't always use it, or sometimes enjoy teetotaller colonies/ideologions
How fast does it spread per tick?
https://docs.google.com/document/d/1fUO3KKbAbTxMP1lqphnnodY0NPoOVblCUkDw-54MDUc/pub
Ehrm....like introducing Jedi into Firefly....
Have you ever SEEN River Tam?
As for playing without Psy powers... I hardly ever do actually use them but that's mainly because before Royalty introduced the "real" psypower I played with Rimworld of Magic and I kinda stuck with that. In honesty; the magic of that mod was way better done than the psypowers of Royalty....
On a planetary scale it basically is. Light can do a loop around the surface of the Earth in under half a second. The skip psycasts probably turn matter from on or under the planet's surface into energy, beam it to the target location and turn it back into matter. It would appear to be instant given the short distances traveled. It's not FTL and doesn't violate any laws of physics.
Solar Pinhole, ya there's a few things about that ability that are questionable. Skipgates sound a lot like wormholes, which technically aren't faster than light, it's bending the universe to make two distant points meet and stepping through a hole between them. It's theoretically possible using Einsteinian physics, no violations required. It's possible the glittertech worlds never had enough energy to make wormholes beyond the planetary system scale and have never used the technology for space travel.