RimWorld

RimWorld

Captain Keen Feb 27, 2022 @ 11:27pm
Tell me about the Ship to the Stars quest
So there's a ship somewhere, you go to it, power it up, leave the planet, win.

I've never done that, always built my own. Feels like less hassle. But then, it might be cool. I don't know, since I never tried. But the one scripted ending the game comes with - maybe they made it cool.

So what am I suppose to do? Build pods, launch my guys across the world, go from there?

Because travelling on foot feels out of the question.

Oh, and please keep it sort of spoiler light. I don't mind a bit of info, but a step by step walkthrough might be too much =D

I mean, provded anyone ever answers at all.
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Showing 1-15 of 15 comments
pauloandrade224 Feb 27, 2022 @ 11:29pm 
Its perfectly doable by walking btw u just need food and be well armored and similar
Captain Keen Feb 27, 2022 @ 11:37pm 
Originally posted by pauloandrade224:
Its perfectly doable by walking btw u just need food and be well armored and similar

Well yes - I didn't mean to say it's impossible. More that it doesn't feel like something I'm likely to undertake, when I can just launch my guys across the globe in pods.
Captain Keen Feb 27, 2022 @ 11:39pm 
Oh *great!*

I hadn't checked yet, but of course the ship is in a place with an average temperature of minus 22.

=)
Overeagerdragon Feb 28, 2022 @ 1:42am 
Originally posted by Captain Keen:
Oh *great!*

I hadn't checked yet, but of course the ship is in a place with an average temperature of minus 22.

=)

normally the Ship to the Stars spawns exactly at the opposite side of where you found your first colony so you can cheese it a bit.
di eshor ribly Feb 28, 2022 @ 2:13am 
Originally posted by Captain Keen:
Oh *great!*

I hadn't checked yet, but of course the ship is in a place with an average temperature of minus 22.

=)

That's a good thing, more enemies in parkas and fewer in marine armor. The dangerous armored ones will freeze to death before they cause too much trouble.

I'd tame a few muffalo or yak to help you carry stuff to the ship. As an added bonus they're extra food after you arrive.
Captain Keen Feb 28, 2022 @ 2:15am 
Originally posted by Overeagerdragon:
normally the Ship to the Stars spawns exactly at the opposite side of where you found your first colony so you can cheese it a bit.

Oh grand =) well, it ... doesn't seem like it's the opposite? But maybe as distant as it could manage. I'm near to the equator, so the polar region should never be opposite.

Anyways, funny but entirely unrelated: Sheckley, a misogynist nightowl who is incapable of fighting, has stolen a pod and launched himself at my colony - for the second time. Well, sorry, Sheckley, but I still don't want you.
Captain Keen Feb 28, 2022 @ 2:19am 
Originally posted by di eshor ribly:
That's a good thing, more enemies in parkas and fewer in marine armor. The dangerous armored ones will freeze to death before they cause too much trouble.

I'd tame a few muffalo or yak to help you carry stuff to the ship. As an added bonus they're extra food after you arrive.

Hm, that makes sense. About the armor. Not so much about the muffalo and yak, since I'm definitely not walking there. The pedestrians path into space is the path not chosen.

Is it particularly undesirable to use launch pods?
di eshor ribly Feb 28, 2022 @ 2:42am 
Originally posted by Captain Keen:
Is it particularly undesirable to use launch pods?

Pods are faster, but unless you send along supplies to make more launchers and pods and fuel to bunny hop across the world... or have a random pod malfunction that causes a crash landing.

Animals are a bit slower, but if you have someone with plant skill you can forage to feed them as you go. They carry more than pods do as well. Plus you can eat them later like I said. Animals soak up bullets better than pods do too.
Captain Keen Feb 28, 2022 @ 3:09am 
Oh-ho. You're saying they don't have unlimited range? Pfft, what sort of shoddy rocketry is that. I am appalled. I object strongly!

Hm =)

I have made the mistake this game of building too safe a base. I've had ... like, two attacks. Of single raiders. Most games, by this point I'd have a graveyard stretching to the horizon. But now I have a measly two. Also an empty sarcophagus, meant for Tippy the retriver, which died bravely - but then, while we were building the monument to our fallen hero .... someone cooked her. Eh.
glass zebra Feb 28, 2022 @ 5:08am 
You can move there with a caravan full of supplies (if you abandon your only base, the world map time progresses much faster) or use pods to get there faster. While the pods do not have infinite range, their range is quite big and might cut away a big part of travel time. If you are capable of building enough pods for people + supplies, it's just the safer and quicker alternative (there is no malfunction event like hinted). Keep in mind that the tiles you arrive might have winter penalties for movement so plan accordingly. You will also not instantly wil if you arrive at the tile.

There is no real reason to to the quest if you can build your own ship apart from having it done once. It's cool if you make a tribal start and don't wanna research all the way to the end, but otherwise it's nothing special.
Captain Keen Feb 28, 2022 @ 5:42am 
Originally posted by glass zebra:
You can move there with a caravan full of supplies (if you abandon your only base, the world map time progresses much faster) or use pods to get there faster. While the pods do not have infinite range, their range is quite big and might cut away a big part of travel time. If you are capable of building enough pods for people + supplies, it's just the safer and quicker alternative (there is no malfunction event like hinted). Keep in mind that the tiles you arrive might have winter penalties for movement so plan accordingly. You will also not instantly wil if you arrive at the tile.

There is no real reason to to the quest if you can build your own ship apart from having it done once. It's cool if you make a tribal start and don't wanna research all the way to the end, but otherwise it's nothing special.

I've built my own ship a couple of times - and I'm sort of wanting to see what the other option has in store for me. I am, as you say, tribal, but I have a skill 20 researcher of frightening speed - so I could do it easily enough.

But no, I'll do the rocket thing. Propably save, fire a bunch of guys with no supplies other than a bit of food - see how terrible that goes. Then try again =)

Thanks for the answers. It seems like this should be fun, even if they didn't put a whole lot of effort into making it a particularly exciting ending.
di eshor ribly Feb 28, 2022 @ 9:07am 
Originally posted by glass zebra:
If you are capable of building enough pods for people + supplies, it's just the safer and quicker alternative (there is no malfunction event like hinted).

I was speaking more of game glitches or mod mismatches than an actual event, but yeah. I had a warcasket (Vanilla Factions: Pirates) last night who decided to fly his pod straight into the side of a mountain. I didn't even get a death alert, the pawn just vanished.

I don't remember the last time I had a caravan walk into a mountain to their deaths (bugs don't count!).
Bender Feb 28, 2022 @ 9:31am 
SOS2 Mod. That is all. You're welcome
Captain Keen Feb 28, 2022 @ 9:51am 
Originally posted by Bender:
SOS2 Mod. That is all. You're welcome

That looks like a Herculean effort, and a lot of fun. I'm here for the Dwarf Fortress-ish-ness though, not a FTL/Rimworld chimera. Thanks for the suggestion though, and I may indeed try it out in the future.
coyo7e Feb 28, 2022 @ 10:28am 
Originally posted by Captain Keen:
Oh *great!*

I hadn't checked yet, but of course the ship is in a place with an average temperature of minus 22.

=)
I usually have it spawn on a desert island or something, so the only way to get to it is shoot all my pawns at it like a cannon, via transpo pods.
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Date Posted: Feb 27, 2022 @ 11:27pm
Posts: 15