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Well yes - I didn't mean to say it's impossible. More that it doesn't feel like something I'm likely to undertake, when I can just launch my guys across the globe in pods.
I hadn't checked yet, but of course the ship is in a place with an average temperature of minus 22.
=)
normally the Ship to the Stars spawns exactly at the opposite side of where you found your first colony so you can cheese it a bit.
That's a good thing, more enemies in parkas and fewer in marine armor. The dangerous armored ones will freeze to death before they cause too much trouble.
I'd tame a few muffalo or yak to help you carry stuff to the ship. As an added bonus they're extra food after you arrive.
Oh grand =) well, it ... doesn't seem like it's the opposite? But maybe as distant as it could manage. I'm near to the equator, so the polar region should never be opposite.
Anyways, funny but entirely unrelated: Sheckley, a misogynist nightowl who is incapable of fighting, has stolen a pod and launched himself at my colony - for the second time. Well, sorry, Sheckley, but I still don't want you.
Hm, that makes sense. About the armor. Not so much about the muffalo and yak, since I'm definitely not walking there. The pedestrians path into space is the path not chosen.
Is it particularly undesirable to use launch pods?
Pods are faster, but unless you send along supplies to make more launchers and pods and fuel to bunny hop across the world... or have a random pod malfunction that causes a crash landing.
Animals are a bit slower, but if you have someone with plant skill you can forage to feed them as you go. They carry more than pods do as well. Plus you can eat them later like I said. Animals soak up bullets better than pods do too.
Hm =)
I have made the mistake this game of building too safe a base. I've had ... like, two attacks. Of single raiders. Most games, by this point I'd have a graveyard stretching to the horizon. But now I have a measly two. Also an empty sarcophagus, meant for Tippy the retriver, which died bravely - but then, while we were building the monument to our fallen hero .... someone cooked her. Eh.
There is no real reason to to the quest if you can build your own ship apart from having it done once. It's cool if you make a tribal start and don't wanna research all the way to the end, but otherwise it's nothing special.
I've built my own ship a couple of times - and I'm sort of wanting to see what the other option has in store for me. I am, as you say, tribal, but I have a skill 20 researcher of frightening speed - so I could do it easily enough.
But no, I'll do the rocket thing. Propably save, fire a bunch of guys with no supplies other than a bit of food - see how terrible that goes. Then try again =)
Thanks for the answers. It seems like this should be fun, even if they didn't put a whole lot of effort into making it a particularly exciting ending.
I was speaking more of game glitches or mod mismatches than an actual event, but yeah. I had a warcasket (Vanilla Factions: Pirates) last night who decided to fly his pod straight into the side of a mountain. I didn't even get a death alert, the pawn just vanished.
I don't remember the last time I had a caravan walk into a mountain to their deaths (bugs don't count!).
That looks like a Herculean effort, and a lot of fun. I'm here for the Dwarf Fortress-ish-ness though, not a FTL/Rimworld chimera. Thanks for the suggestion though, and I may indeed try it out in the future.