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1. Avoid mods and play vanilla until you've got the game firmly under your belt.
2. Learn to manage your Work priorities... eg. your Medic should have Doctor as priority 1 before all else. Then they'll be less likely to go foraging when somebody is in need of first aid.
No mod is going to help you if you cannot prioritise correctly ;)
3. Failing can be entertaining and enjoyable...
4. Learn from your mistakes ;)
There's a lot to learn and a good minute isn't near enough. Expect many hours worth of failures before you git gud ;)
While setting your job priorities is a thing, remember that you can order your pawns to do stuff directly; don't watch people ignore stuff that needs doing when you can assume direct control and order it done right now. Just make sure they can do the job via the Work tab first.
In terms of food, favor rich soil if possible, plant rice first so you can have a basic supply set up, and expand growing areas as needed (the latter will be based on experience as you play, though I'm sure there's some spreadsheets online somewhere if you really need the fine details). Try not to plant them too far away to save on travel time. Have your people hunt animals if really desperate, but check their Animal Revenge chance first; it's much safer to prey on those that won't suddenly charge back at you.
Have walls and pens to protect your people, crops, and pets. Use zones, caravan hitching spots, and pens to move animals to safety from wild predators.
2. Start on peaceful with a smaller map. Yes, it might be a little boring, but you're playing with the goal of just surviving a few seasons without your colonists starving to death while doing some building and research. It's about learning some basic mechanics before you have the game trying to murder you regularly. If you think you can learn things quick, pick a colony location where you have 60 days growing season instead of year-round. This will give you some challenge as you deal with changing seasons. Make a manual save at the start of each season so that if it goes bad, you have a place to restore from and learn from your mistakes.
3. Then move one step higher in difficulty and do the same thing over with a new colony. You'll have raids and animal attacks to contend with. Play it out as far as you can, working towards building a space ship. Make saves at the start of every season. Don't be afraid to look up mechanics you might have trouble with.
Common downfalls include; shooting at things that will attack you when you only have 1 colonist nearby, doing anything with drugs, having a pyromanic anywhere near a wooden structure, not having some medicine before you need it, keeping too many prisoners, keeping too many animals, trying to make single pawns do too many different things.
4. Then have fun, add a few basic mods, try new things, make mistakes, fail horribly, do better next time.
Rimworld is unique in how much control it grants you with running a colony. Hence the saying: "Easy to learn, hard to master".
The headline statement would be, as you're aware, this is a "colony sim". In practical terms, you are trying to optimise all inputs to output (activity of colony). Simplistically, if you're running a team IRL, you're looking at -- in priority -- people, process, (finally) technology.
In Rimworld terms, it would be
a) Food -- people require energy to function
b) Mood -- pawns not working as intended disrupts process
c) Gear -- technology to help defend, attack and colony function generally.
Given that 'food' is an issue, you're better off focusing on how to procure food efficiently. Then learn to allocate work manually. Don't rush research because wealth (from higher tech) triggers 'incidents' which your colony might not withstand.
My only tip for absolute beginners (as I once was) is: Save/Fail again/Reload ... until you're comfortable with all incidents the game will throw at you.
Make your colonists role play the ideology so they stay happy. Each ideology is alot of work and a huge shift in how you play.
My fun option:
Play custom. Put research on 1%. Then put adaptation on 1%. Then put colonist and enemy kills on 50%.
The best thing to do is to just play and try and keep your colony alive for as long as you can while learning the game. Don't use mods yet. As you learn to play you''ll also start getting ideas for how you want to play and what goals you want to accomplish in game. Then you can start adding mods and buying DLC to fit with what you want from the game. I'd also recommend watching some playthroughs, preferably unmodded if you find them. Chances are you'll see some of the basics of the game being played out to get an idea of what you should try to do at the start. Plus you might get inspired to pursue a similar goal to the player your're watching or something.
Personally I like the process of laying out my colony and building it up. I like trying to get a nice looking town with buildings and stone walkways and stuff. I come up with different layouts for hospitals, town center type buildings, armories, all that good stuff. But at the same time I want to feel like I'm surviving so I play things out regardless of what happens. If I spent 20 hours on a colony but a bad raid and an unfortunate fire leads to everyone starving to death then so be it.
For example, save before a battle, save every day for a backup of what you did that day, and then tomorrow play another session. Save a rolling set of 2-3 files whenever you want to (besides the game's auto-save of 5 backup files).
The reason is so that you can learn, make mistakes, and redo the thing again if you want to see what other results could happen.
Of course, some people don't want to do that and that's fine. But if you do, then that's a suggestion I think will benefit you as you are learning the game.
Pawns won't rescue anyone if there isn't a (medical?) bed that's inside and under a roof and not sweltering/freezing. Goes for downed animals, too (give your critters sleeping spaces/boxes.)
Instead of just playing "peaceful", you can choose "custom" (on the storyteller/difficulty page at startup) difficulty. Turn down the threat scaling (there are three scales you need to watch, the first one, and the last two on the right) to 1% - you can stlil learn to deal with raids, but they'll be one dude with a knife.
The thing I missed when I first started mucking about was how everything has bills.
Oh, also, you might not know that under the "work" tab, you can set that crap manually - set priorities so that they don't all run around higgeldy-piggeldy without making sense. This is one of those games that takes more than a casual minute or two to get the idea of.
Also watch the upper left screen for notifications that come and go much too fast, sometimes.