RimWorld

RimWorld

Asexual and Bisexual... in the same package????
This is not about current real world ideal, beliefs or cultural norms. I am not trying to start a disction about gender/sexual rights or such. So, no need to get triggered if I say something related to the game. Cool, ok.

Can your colonist be both Asexual and Bisexual at the same time? How does that work?
Now obviously since I found a character with both on them. I know it's possible to get both, but don't they kinda cancel each other out?

Now, I don't know all the intricate game mechanics for this. Bisexual says they are romantically attracted to both genders. Asexual says they have not sexual attraction to anyone. So the take away on how this has to work is;

"Hey you. Are you male and/or female? You are! Great! I love you. Lets get married and live together as a couple. BUT NOT SEX.... EVER!"

If that were the case then that means this 21 year old, Beautiful, Greedy, Bodymodding Red Badger (Mod) Woman. She can get perked for having a lover/partner but will never get the perk for bumping ugly in the middle of the night, while half the compound listens on with depressive jealousy.

It's a curious though. I might recruit her. Except for the greedy stat (which can be fixed with a wealthy lifestyle). She is pretty stacked. Great Shooting, Melee and Social as well as she can cook. She ain't to bad.
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Showing 1-15 of 19 comments
glass zebra Feb 8, 2022 @ 3:45pm 
The trait def xml lists gay, bisexual and asexual as exclusive to each other. I would say it's from one of your mods that add traits/makes it possible to have so many traits at the same time and the consequences are unclear.
Pretty sure the asexual trait in Rimworld has nothing to do with sex, but with attraction. So one of those will just not work.
Last edited by glass zebra; Feb 8, 2022 @ 3:48pm
Astasia Feb 8, 2022 @ 3:50pm 
Originally posted by Kitiana Foxtail:
Can your colonist be both Asexual and Bisexual at the same time?

No. Asexual, Bisexual and Gay all fall under the SexualOrientation exclusion tag which means if a pawn rolls one of them they are blocked from rolling the others.

Some mods add their own versions of these traits which don't follow the same rules. It's also sometimes possible to break the trait rules by using scenario settings to force traits.

As far as how they work, they control attraction which determines how likely they are to ask/accept a romantic relationship or participate in lovin. I don't know which one would take priority in your situation, or if one of them is a modded trait that works differently, but I would assume Asexual is a x0 attraction modifier on both genders which would probably cancel out everything else.
Raymond Feb 8, 2022 @ 4:18pm 
well technically you can although vanilla will try to stop asexual and bisexual being on the same pawn. Although asexual will just cancel out bisexual so all you ended up with is a bloated trait list.
Kitiana Foxtail Feb 8, 2022 @ 4:34pm 
Originally posted by YariMurai:
Although asexual will just cancel out bisexual so all you ended up with is a bloated trait list.

Originally posted by Astasia:
Originally posted by Kitiana Foxtail:
All you said! That was imular to Glass Zebra. :D

Originally posted by glass zebra:
The trait def xml lists gay, bisexual and asexual as exclusive to each other. I would say it's from one of your mods that add traits/makes it possible to have so many traits at the same time and the consequences are unclear.
Pretty sure the asexual trait in Rimworld has nothing to do with sex, but with attraction. So one of those will just not work.

Thanks for the replies to my curiosity. Ya, I did not think they would work together or should even be on the same pawn. Still, I guess this is a case of a bloated list. I don't have any mods that deal with sexuality. Then again the race mod made this character might have something, but I don't think it does.

Just going to count it as an oddity. :D
Dreagon Feb 9, 2022 @ 7:38pm 
In game I assume they are mutually exclusive because I doubt the game cares about the difference between romantic and sexual attraction. It's probably a modifier for the same stat. But IRL you can be asexual and biromantic. Or Bisexual and aromantic.
Kitiana Foxtail Feb 9, 2022 @ 7:58pm 
Originally posted by Dreagon:
In game I assume they are mutually exclusive because I doubt the game cares about the difference between romantic and sexual attraction. It's probably a modifier for the same stat. But IRL you can be asexual and biromantic. Or Bisexual and aromantic.

Thank you but like I said. I would like to stay away talk about this subjects IRL relationship. For some, it can be a very touchy subject. This topic is not about exploring players personal views on these points. Just the curiosity of how it works in-game and the affects these traits have on the pawns.

I do appreciate your response though. :D
Evam Feb 9, 2022 @ 11:15pm 
Originally posted by Kitiana Foxtail:
This is not about current real world ideal, beliefs or cultural norms. I am not trying to start a disction about gender/sexual rights or such. So, no need to get triggered if I say something related to the game. Cool, ok.

Can your colonist be both Asexual and Bisexual at the same time? How does that work?
Now obviously since I found a character with both on them. I know it's possible to get both, but don't they kinda cancel each other out?

Now, I don't know all the intricate game mechanics for this. Bisexual says they are romantically attracted to both genders. Asexual says they have not sexual attraction to anyone. So the take away on how this has to work is;

"Hey you. Are you male and/or female? You are! Great! I love you. Lets get married and live together as a couple. BUT NOT SEX.... EVER!"

If that were the case then that means this 21 year old, Beautiful, Greedy, Bodymodding Red Badger (Mod) Woman. She can get perked for having a lover/partner but will never get the perk for bumping ugly in the middle of the night, while half the compound listens on with depressive jealousy.

It's a curious though. I might recruit her. Except for the greedy stat (which can be fixed with a wealthy lifestyle). She is pretty stacked. Great Shooting, Melee and Social as well as she can cook. She ain't to bad.
Vanilla rimworld? No, a colonist can not be asexual and bisexual because a pawn with a sexuality trait cannot receive more than one trait in that field, since they would be conflicting traits, if a colonist ever did have more than one sexuality trait it's more than likely the cause of mods being finicky
Kitiana Foxtail Feb 10, 2022 @ 12:26am 
Originally posted by Evam:
Originally posted by Kitiana Foxtail:
Vanilla rimworld? No, a colonist can not be asexual and bisexual because a pawn with a sexuality trait cannot receive more than one trait in that field, since they would be conflicting traits, if a colonist ever did have more than one sexuality trait it's more than likely the cause of mods being finicky

Nothing new added here, but still thanks for the interest in my post.

This was pointed out already. Like I also said in my reply. I don't think I have a mod that affects sexuality in any way. Though, it is possible.
Jigain Feb 10, 2022 @ 4:14am 
No matter what you think you have (or don't have), the game is coded so as to not generate both traits on a single pawn. That you have one with both would indicate one of the following:

1) The cause is one of your mods, whether it spawns a custom pawn, changes the traits, or does something completely unrelated that just happens to allow this particular situation.
2) A pawn customizing mod or the dev tools has been used to create or modify this pawn, such as Prepare Carefully or Character Editor. These can typically bypass the trait restrictions.
3) You've found a bug, which is the least likely of the three but certainly not impossible.

As far as I can see, these three are the only possible answers to your question of how a pawn can have both traits.
Kitiana Foxtail Feb 10, 2022 @ 9:34am 
Originally posted by Jigain:
No matter what you think you have (or don't have), the game is coded so as to not generate both traits on a single pawn. That you have one with both would indicate one of the following:

1) The cause is one of your mods, whether it spawns a custom pawn, changes the traits, or does something completely unrelated that just happens to allow this particular situation.
2) A pawn customizing mod or the dev tools has been used to create or modify this pawn, such as Prepare Carefully or Character Editor. These can typically bypass the trait restrictions.
3) You've found a bug, which is the least likely of the three but certainly not impossible.

As far as I can see, these three are the only possible answers to your question of how a pawn can have both traits.

Nothing new added here. Still, thanks for the interest in my post.

The first 3 response point out the same things.
They don't work together, this is probably caused by a mod or such I am using or this is a bug.

While "no matter what you think you have (or don't have)", is also addressed in my first reply (as well as another reply like this one). I don't think my mods are the cause but it is possible.
Jigain Feb 10, 2022 @ 9:42am 
Originally posted by Kitiana Foxtail:
Originally posted by Jigain:
No matter what you think you have (or don't have), the game is coded so as to not generate both traits on a single pawn. That you have one with both would indicate one of the following:

1) The cause is one of your mods, whether it spawns a custom pawn, changes the traits, or does something completely unrelated that just happens to allow this particular situation.
2) A pawn customizing mod or the dev tools has been used to create or modify this pawn, such as Prepare Carefully or Character Editor. These can typically bypass the trait restrictions.
3) You've found a bug, which is the least likely of the three but certainly not impossible.

As far as I can see, these three are the only possible answers to your question of how a pawn can have both traits.

Nothing new added here. Still, thanks for the interest in my post.

The first 3 response point out the same things.
They don't work together, this is probably caused by a mod or such I am using or this is a bug.

While "no matter what you think you have (or don't have)", is also addressed in my first reply (as well as another reply like this one). I don't think my mods are the cause but it is possible.
Nothing new added here. Still, thanks for the interest in my post.

Just telling you as it is. It's up to you to take it or leave it.
Morkonan Feb 10, 2022 @ 9:48am 
Originally posted by Kitiana Foxtail:
.. I don't think my mods are the cause but it is possible.

For whatever the reason, it is only particular to your current playthrough. So, mods, bugs, whatever... It can not be allowed during "character generation" by a properly running/installed current version of vanilla Rimworld.

It would be a particularly strange bug, too, if encountered via initial character generation.

If it were me, I would not attempt to "fix it." It's a low-level issue and the traits are mutually excluded by the vanilla engine so forcing them to "be fixed" could result in some weird errors, potentially playthrough breaking.

Save a copy, at least, of your game as it is just in case some update fixes the problem... so much so that you end up with a nonfunctioning save/pawn. :)

You could try a "Verify" to see if this fixes the bug, but while it may fix it on character generation, I don't believe it can be retroactive for that effected pawn. (I'd just keep playing it, to be honest - You may see some pretty wacky behaviors and that's what everyone loves, right? :))
Last edited by Morkonan; Feb 10, 2022 @ 9:49am
Kitiana Foxtail Feb 10, 2022 @ 9:58am 
Originally posted by Jigain:
Originally posted by Kitiana Foxtail:

Nothing new added here. Still, thanks for the interest in my post.

The first 3 response point out the same things.
They don't work together, this is probably caused by a mod or such I am using or this is a bug.

While "no matter what you think you have (or don't have)", is also addressed in my first reply (as well as another reply like this one). I don't think my mods are the cause but it is possible.
Nothing new added here. Still, thanks for the interest in my post.

Just telling you as it is. It's up to you to take it or leave it.

Yes, it is. I did take it. See while I am not mad and I love that people want to help others. I find it rude and/or a lack of actual interest to solve the problem. When someone keeps providing the same answer and not contributing to it.

It's like if someone needed CPR. I call out for help and someone replies. They provide CPR and revive the person. Everything is good and they are thanked for their help. Then some time after the fact. Another person jumps up and says, "I know CPR." Then proceeds to provide CPR to the revived person, in there home a week later.

Now I do believe that you and the others did want to help and provide an answer to the problem. Though instead of actually helping with something new or at least say something like, "Ya like what so-and-so said. This is the probably your problem." You actually come off like someone holding a sign saying, "Look at me. I'm helping."

Again, not mad. Maybe a little triggered but you don't have to be angry when triggered. :D

I just don't want you or the other be seen as people just looking to get attention when your trying to help. Or to waste your time giving the same answers.

Still, I can't stop anyone from doing that. All I can do is either ignore it, shut the post down to stop it or express my own view on it. And we all know now what I decided to do.

:D
glass zebra Feb 10, 2022 @ 10:04am 
You could also take one of the posts as an answer. It might help to stop others from posting stuff that have already been said, but there is no guarantee.
Kitiana Foxtail Feb 10, 2022 @ 10:05am 
Originally posted by Morkonan:
Originally posted by Kitiana Foxtail:
.. I don't think my mods are the cause but it is possible.

For whatever the reason, it is only particular to your current playthrough. So, mods, bugs, whatever... It can not be allowed during "character generation" by a properly running/installed current version of vanilla Rimworld.

It would be a particularly strange bug, too, if encountered via initial character generation.

If it were me, I would not attempt to "fix it." It's a low-level issue and the traits are mutually excluded by the vanilla engine so forcing them to "be fixed" could result in some weird errors, potentially playthrough breaking.

Save a copy, at least, of your game as it is just in case some update fixes the problem... so much so that you end up with a nonfunctioning save/pawn. :)

You could try a "Verify" to see if this fixes the bug, but while it may fix it on character generation, I don't believe it can be retroactive for that effected pawn. (I'd just keep playing it, to be honest - You may see some pretty wacky behaviors and that's what everyone loves, right? :))

Oh at this point it's not a problem anymore. She did not make it. She was part of prison brake and sadly, died. Though if it does happen again. Say with something else like, Body Purist/Body Modder. Then I will try the "Verify".

Thanks for the advice.

Though how horrible would that be for a pawn to be both a Body Purist and a Body Modder. GIVE ME ALL THE UPGRADES! Oh god how I hate Synthetic Flesh so much that it turns me on. Arrrrr! It disgust me but I can't stop touching it. WHY AM I LIKE THIS GOD?

;P
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Date Posted: Feb 8, 2022 @ 3:41pm
Posts: 19