RimWorld
ec928 18 sierpnia 2019 o 2:28
a colony of super soldiers - any interesting mods?
As per title. I've already played this game in a variety of ways, including survival, and am now messing around with quality over quantity, building a small colony of very strong super soldiers using mods like Static Quality Plus to gain passions and the Reconditoning Pod + Regeneration Bay combo to permanently improve my traits.

Add game changing, hero enhancing mods like GlitterTech, Star Wars - The Force, A RimWorld of Magic, and they can get stupidly powerful, especially with full bionics, and legendary armours. And I can resurrect my very expensive supermen even if they get killed.

But Glitter Tech is just a bit too OP and Star Wars is a bit too focused on melee (and not fully compatible with Static Quality Plus) so I don't always use them. And A RimWorld of Magic is great but no longer new. So looking for something different.

Any other interesting mods for this style of game play?
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flu007 18 sierpnia 2019 o 3:24 
Perhaps not entirely what you're looking for, but certainly close enough to the ballpark to smell the hotdogs:

https://steamcommunity.com/sharedfiles/filedetails/?id=1113137502

A big chunk of this is about breeding weird animals, but it also allows you to craft a bunch of implants to enhance humans. I've only played around with it a little and haven't tried out any of the combat-enhancing implants yet, but in general the mod seems well thought-out and not super OP.
M.K. (Zbanowany) 18 sierpnia 2019 o 6:52 
What's a Super Soldier without his trusty Autocannon turret, Railgun and Nuclear ICBM?

Rimatomics, for that glow-in-the-dark appeal.
Enigman 18 sierpnia 2019 o 11:08 
make sure you get the rts weapon pack, then make yourself a beta polly katana. beta polly armour headgear and mod in some goggles cause eyeballs like to get burnt. and you have a super soldier with speedskin suit of course and a backpack cause more items means more winning. dont forget jewelery for that mood and social boost. and infused for that rpg item boost experience.

but alas my view on super soldier is whatever cuts things down the fastest and wont die ever. and dont get morally upset about nothing.
Ostatnio edytowany przez: Enigman; 18 sierpnia 2019 o 11:09
Preechr 18 sierpnia 2019 o 17:12 
You had me at "As per title"

Are you just trying to make super OP pawns? Load up the Androids mod and make some with plasteel skin and no need for food. You can give them nanite blood for fast healing and then use EPOE to make them completely bionic/ synthetic. Give them 7 traits and roll them up to be 15-20 on shooting plus whatever else you want. I load those mods with most of my games for when it starts to get boring. The problem is there's just no need for OP warriors. Rim Cities can be fun if you wanna raid a town with them.

I'd be more interested in hearing what you want to do with them than how to make them. That's pretty easy.
Hykal 18 sierpnia 2019 o 19:11 
Depends on what you mean by Super Soldiers.

If you want just go full bionics than EPOE is really sufficient. High cost, highly skilled soldiers.

For weapons, I recommend Vanilla Weapons Expanded. Adds vanilla friendly weapons while not being utterly imbalanced like Glittertech.

For armor, Vanilla Armor Expanded adds a Light and Heavy variant of Power Armor. If that isn't enough, then Rimworld: Spartan Foundry gives you enough power armor for all your wants.
BirdOfPray 19 sierpnia 2019 o 0:22 
After becomming super OP you might need to test your your colony. I advise using Dire Raids: https://steamcommunity.com/sharedfiles/filedetails/?id=1839288068
M.K. (Zbanowany) 19 sierpnia 2019 o 0:41 
Początkowo opublikowane przez BirdOfPray:
I advise using Dire Raids:
1350 meals
1400 medicines
150000 raw veg
185000 steel
22299... green....things?

Good grief, just what was the wealth of that colony at?
I don't think Dire Raids was needed to make for that size of raid.
BirdOfPray 19 sierpnia 2019 o 1:34 
Początkowo opublikowane przez M.K.:
Początkowo opublikowane przez BirdOfPray:
I advise using Dire Raids:
1350 meals
1400 medicines
150000 raw veg
185000 steel
22299... green....things?

Good grief, just what was the wealth of that colony at?
I don't think Dire Raids was needed to make for that size of raid.

Well I use lots of mods to make game easier to build base and live in it. But I need a challenge such as raids and events to make it fun. Normal raids even with 100 colonists and lots of wealth doesn't exceed 100-150 raiders. With dire raids mod and x10 danger multiplier it gets really tough (I think they are over 400 raiders). I had 1 fps when they first arrived. 10-20 fps during raid though. (gtx970 i7 4790k).

Green thing is from a mod to create tranquilizer rifles, pistols, grenades, turrets and mortar shells. Also you can make it blue to inflict insanity which causes enemies to hit each other. Enemies also uses tranquilizer grenades so grouping up your best squad members isn't a good idea. I learnt from the hard way.

I finished the game on vanilla first. Then I go full skyrim on this game. 100+ mods including rjw. And always looking for more mods :D


A side note for the OP -> There's an advanced archotech mods which lets you create an advanced form of archotech stuff. For those who seek %400 efficiency.
crgzero (Zbanowany) 19 sierpnia 2019 o 14:22 
I use all these together, plus RBSE (Rah's Bionic Surgery Expansion) I think it's called.

I don't use the cyberpunk mod with any of the others I should clarify, it's ok EPSE or whatever ti's called, but doesn't get along with anything else.

https://steamcommunity.com/sharedfiles/filedetails/?id=1767214408

https://steamcommunity.com/sharedfiles/filedetails/?id=1301071669

https://steamcommunity.com/sharedfiles/filedetails/?id=1826357503
This one allows you to mount guns. It's interesting but the gun names/descriptions leave something to be very much desired.

https://steamcommunity.com/sharedfiles/filedetails/?id=1742245843
This one is flatly OP, but it's balanced out with the sheer expense of the individual parts. If you pair it with RBSE then it's even more balanced IMHO.
Ostatnio edytowany przez: crgzero; 19 sierpnia 2019 o 14:25
ec928 20 sierpnia 2019 o 11:09 
Very nice. Thanks for all the suggestions. Looks like I'll be building a whole new set of super soldiers with completely different mods and pitting them against some dire raids.
crgzero (Zbanowany) 20 sierpnia 2019 o 17:38 
You can replace probably 98% of a pawn with Evolved Organs, but just replacing the big ticket items, arms, legs, eyes, heart and lungs will make you a powerhouse. That's not even delving into the weapon bits and bobs or all the other odds and ends you can also replace that will pump up your super soldier to levels that nothing short of a dire raid could handle. You'll spend more on one soldier to achieve that though than what would probably be worth it if you're looking at it from a money standpoint, I just like the process, personally.
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Data napisania: 18 sierpnia 2019 o 2:28
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