Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
https://steamcommunity.com/sharedfiles/filedetails/?id=1113137502
A big chunk of this is about breeding weird animals, but it also allows you to craft a bunch of implants to enhance humans. I've only played around with it a little and haven't tried out any of the combat-enhancing implants yet, but in general the mod seems well thought-out and not super OP.
Rimatomics, for that glow-in-the-dark appeal.
but alas my view on super soldier is whatever cuts things down the fastest and wont die ever. and dont get morally upset about nothing.
Are you just trying to make super OP pawns? Load up the Androids mod and make some with plasteel skin and no need for food. You can give them nanite blood for fast healing and then use EPOE to make them completely bionic/ synthetic. Give them 7 traits and roll them up to be 15-20 on shooting plus whatever else you want. I load those mods with most of my games for when it starts to get boring. The problem is there's just no need for OP warriors. Rim Cities can be fun if you wanna raid a town with them.
I'd be more interested in hearing what you want to do with them than how to make them. That's pretty easy.
If you want just go full bionics than EPOE is really sufficient. High cost, highly skilled soldiers.
For weapons, I recommend Vanilla Weapons Expanded. Adds vanilla friendly weapons while not being utterly imbalanced like Glittertech.
For armor, Vanilla Armor Expanded adds a Light and Heavy variant of Power Armor. If that isn't enough, then Rimworld: Spartan Foundry gives you enough power armor for all your wants.
1400 medicines
150000 raw veg
185000 steel
22299... green....things?
Good grief, just what was the wealth of that colony at?
I don't think Dire Raids was needed to make for that size of raid.
Well I use lots of mods to make game easier to build base and live in it. But I need a challenge such as raids and events to make it fun. Normal raids even with 100 colonists and lots of wealth doesn't exceed 100-150 raiders. With dire raids mod and x10 danger multiplier it gets really tough (I think they are over 400 raiders). I had 1 fps when they first arrived. 10-20 fps during raid though. (gtx970 i7 4790k).
Green thing is from a mod to create tranquilizer rifles, pistols, grenades, turrets and mortar shells. Also you can make it blue to inflict insanity which causes enemies to hit each other. Enemies also uses tranquilizer grenades so grouping up your best squad members isn't a good idea. I learnt from the hard way.
I finished the game on vanilla first. Then I go full skyrim on this game. 100+ mods including rjw. And always looking for more mods :D
A side note for the OP -> There's an advanced archotech mods which lets you create an advanced form of archotech stuff. For those who seek %400 efficiency.
I don't use the cyberpunk mod with any of the others I should clarify, it's ok EPSE or whatever ti's called, but doesn't get along with anything else.
https://steamcommunity.com/sharedfiles/filedetails/?id=1767214408
https://steamcommunity.com/sharedfiles/filedetails/?id=1301071669
https://steamcommunity.com/sharedfiles/filedetails/?id=1826357503
This one allows you to mount guns. It's interesting but the gun names/descriptions leave something to be very much desired.
https://steamcommunity.com/sharedfiles/filedetails/?id=1742245843
This one is flatly OP, but it's balanced out with the sheer expense of the individual parts. If you pair it with RBSE then it's even more balanced IMHO.