RimWorld

RimWorld

Selecting Clothes Based on Temperature
Is there a mod or way in vanilla to make pawns automatically switch between dusters and parkas when their comfortable temperature is exceeded, or even just during Heat Waves and Cold Snaps?
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Showing 1-10 of 10 comments
MisterSpock Aug 16, 2019 @ 2:21am 
No way in vanilly, except changing the clothing filters manually.
Dr. Uncredible Aug 16, 2019 @ 2:44am 
Hmm? This is my first colony in a looong time, but they seem to be doing so to a degree manually.
My farm-oaf had a cloth cowboy hat on all year, was fine with it, then a cold-snap struck and temperatures dropped below her comfort zone, I got a warning message, then she herself went and got one of the wool tuques from the store-room.
Azunai Aug 16, 2019 @ 2:45am 
speaking of clothing filters - is there a "set this filter for all colonists" batch command that i overlooked? seems kinda tedious to switch every pawn from winter to summer filter separately
Friedrich Bär Aug 16, 2019 @ 5:01am 
Originally posted by Azunai:
speaking of clothing filters - is there a "set this filter for all colonists" batch command that i overlooked? seems kinda tedious to switch every pawn from winter to summer filter separately
Hold and drag the filter.
Aaronthelemon Aug 16, 2019 @ 5:18am 
Colonists will do this automatically once they get hot/cold enough.

If ita an aesthetics thing then it will have to be done manually.
Radiosity Aug 16, 2019 @ 5:23am 
Also remember that quality plays a big part in their decisions. If a pawn is too hot and has a choice between a low quality duster and a high quality parker, chances are they'll wear the parker despite already being hot. Because pawns are idiots :)
M.K. (Banned) Aug 16, 2019 @ 5:28am 
Originally posted by EtheraelEspeon:
Is there a mod or way in vanilla to make pawns automatically switch between dusters and parkas when their comfortable temperature is exceeded, or even just during Heat Waves and Cold Snaps?

Yes.
The mod is called Rimworld
flu007 Aug 16, 2019 @ 5:37am 
Originally posted by Dr. Uncredible:
Hmm? This is my first colony in a looong time, but they seem to be doing so to a degree manually.
My farm-oaf had a cloth cowboy hat on all year, was fine with it, then a cold-snap struck and temperatures dropped below her comfort zone, I got a warning message, then she herself went and got one of the wool tuques from the store-room.


To a degree, indeed.

I semi-micromanage my colonists clothing (it's one of the areas I don't mind micro-managing.)
I have a clothes room where I keep a few of every type of clothing we need, and check it regularly to see if I need to make some new clothes. And I generally let everyone dress themselves, which they seem to do based on whether what's available in storage is "better" than what they're wearing.

And "better" can be based on the temperature, but I think they're also selective based on armor protection rating. (I'm sure someone will know the exact clothes-picking-algorithm, heheh.)

A typical "clothing focus moment" in my base goes like: Tailor crafts a nice elephant leather shirt, some random pawns grabs it and drops his 93% Pigskin shirt for it. A bit later I get the message someone's wearing a tattered 49% rhino leather shirt or something, but still they still consider that "better" than the pigskin shirt in storage, they won't automatically switch it out, so I order them to to it manually. And then I follow them til they got changed and immediately disallow the 49% rhino shirt, otherwise some other pawn with an 86% birdskin shirt is going to switch that out for the tattered one, since that one, though tattered, is technically still "better."

That's sorta how it works. They do seem to switch out parkas for dusters etc when the temperatures change though (but again with some occasional intervention required when they think the options available aren't good enough.)

Aaronthelemon Aug 16, 2019 @ 5:59am 
Originally posted by flu007:
Originally posted by Dr. Uncredible:
Hmm? This is my first colony in a looong time, but they seem to be doing so to a degree manually.
My farm-oaf had a cloth cowboy hat on all year, was fine with it, then a cold-snap struck and temperatures dropped below her comfort zone, I got a warning message, then she herself went and got one of the wool tuques from the store-room.


To a degree, indeed.

I semi-micromanage my colonists clothing (it's one of the areas I don't mind micro-managing.)
I have a clothes room where I keep a few of every type of clothing we need, and check it regularly to see if I need to make some new clothes. And I generally let everyone dress themselves, which they seem to do based on whether what's available in storage is "better" than what they're wearing.

And "better" can be based on the temperature, but I think they're also selective based on armor protection rating. (I'm sure someone will know the exact clothes-picking-algorithm, heheh.)

A typical "clothing focus moment" in my base goes like: Tailor crafts a nice elephant leather shirt, some random pawns grabs it and drops his 93% Pigskin shirt for it. A bit later I get the message someone's wearing a tattered 49% rhino leather shirt or something, but still they still consider that "better" than the pigskin shirt in storage, they won't automatically switch it out, so I order them to to it manually. And then I follow them til they got changed and immediately disallow the 49% rhino shirt, otherwise some other pawn with an 86% birdskin shirt is going to switch that out for the tattered one, since that one, though tattered, is technically still "better."

That's sorta how it works. They do seem to switch out parkas for dusters etc when the temperatures change though (but again with some occasional intervention required when they think the options available aren't good enough.)
You can restrict your colonists to never wear anything with a degradation lower than 51% you know.

Just set that and they'll never complain or wear crappy clothing.
Last edited by Aaronthelemon; Aug 16, 2019 @ 6:00am
flu007 Aug 16, 2019 @ 6:41am 
Originally posted by Aaronthelemon:
You can restrict your colonists to never wear anything with a degradation lower than 51% you know.

Just set that and they'll never complain or wear crappy clothing.

Yes, that much I know, but like I said, I kinda enjoy semi-micromanaging the clothes that way, even though I know it's not exactly the most efficient method. Also, there are some cases where I want them to keep wearing their tattered expensive helmet, for instance, a bit longer until I have a suitable replacement.

But it's mostly the first reason: for some weird reason I get a little jolt of excitement whenever an item of clothing needs to be replaced and I get to pick the material and decide whether to use my top crafter to try and make a fancy ass version of the item or let one of the lower level crafters get some skill points and reduce the stacks of cheap material in storage, stuff like that.
It's not exactly a dress-up thing. I don't actually care, for the most part, about what individual pawns wear, and I lack the ability to color coordinate. :) But I enjoy the process on some control freak/micromanagement-urge level.

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Date Posted: Aug 16, 2019 @ 2:09am
Posts: 10