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As for food, Hay and Kibble are what I use to supplement their grazing and I really don't agree that it it takes very much time. I currently have 8 thrumbos, 4 cows, 2 camels, 6 horses, 8 adult chickens, 6 elephants, 2 rhinoceros, 1 Megaspider, 4 panthers and 2 house cats plus whatever young all of them have at any given time.
A single hay field sized 12 x 16 is sufficient to keep them all fed.
Mind you, I do make kibble from hay and insect meat but I also leave hay in their pasture so they eat whichever they want. Kibble making is stupid fast so I don't even notice pawns making it.
Considering all the elephants and thrumbos I have, and they eat a lot...I just can't see how a small "hobby" farm can even be considered to be a lot of time for feeding them.
I dont want to do the math but this never ever works out.
In order of complexity:
1. As food, i.e. meat, eggs & milk -- use pens and auto-cull
2. As brawlers, i.e. protection/fighting -- rhinos is the classic and don't train the rest (bears, elephants, panthers, etc.) for rescue and hauling work.
3. As community/colony participants, i.e. rescue and hauling -- this automatically makes them brawlers (in training) unless you don't want them to, which requires you to zone them out of a fight because, inevitably, they'll "innocently stray" into a firefight.
In my trial and error, I found that using animals progressively (the order of Food > Protection > Colony (nearly) Pawn) was the best way to slowly learn how to use animals well. It took me a few games to understand, and use, this increasing complexity.
Learning how to use zones well was the key (again, for me).
Btw, I have never found the pens itself provided sufficient food for any number of animals that I needed (say hens, for their eggs). So, I've always used a barn with hay stocked (animal flaps as doors).
Thrumbos also are area not pen animals, so I imagine grazing makes up a good portion of their diet when it's not winter. The same goes for Elephants.
My hay supply decreases drastically in winter as well, which is a further indication they graze frequently when they can. By autumn I usually have 8,000 or so hay, by the end of winter I'm usually almost out.
For the pen animals, I have a grow zone in their pen where I plant grass (from a mod, but it's the same as dandelions in vanilla). I use the Smart Farming mod so that my growers don't waste time planting in their pen except when at least 20% of the space needs sowing. So they also graze as a good portion of their diet when it's not winter.
On the other hand, a playthrough I started recently is in a warm jungle where there is an abundance of plant life growing at fast rates and year-round. When I eventually get around to taming thrumbos hopefully, it would be easy to support a large number with no micromanagement and just letting them graze around the map year-round.
I know your question is about animals in pens mostly, and while I'm pretty new to the updated mechanics since I haven't played in a while, I think the same stuff applies. If the plant growth rate is faster and the grazing seasons are going to be longer, you won't require as much or any hay growing, the pens can be smaller if they are more productive which will in turn decrease hauling distance etc. Seems like maybe animal husbandry is just going to be better suited to certain climates?
PS: thrumbos can go through an insane amount of hay if they don't have access to grazing (you can easily calculate it using the nutrition of hay and their requirements) so I'm thinking Jaggid Edje's animals are mostly eating grass :P
Which is why kibble needs meat. And why for the longest time all the meals above simple had meat in them.
Tynan specifically said it was on purpose, so the player would neet to hunt, since there is a part of risk, and it's not entirely automatic like farming.
As such, ranching was rather poor, so we couldn't have animals and skip the whole hunting part.
Still, it was buffed twice, I think. I don't expect we'll see much more.
Before 1.3 animals were a massive hassle and questionably worth it...
In 1.3 they are insanely smooth sailing and extremely easy to manage with the auto slaughter feature...
I currently have +100 Guinea Pigs in my game and the sheer amount of Meat and Fur they generate is absurd
I literally have 3 Cooks/Butcher to manage it
100+ Piggies is only 16 hunger rate, the same as 10 Pawns
*sigh* Guinea Pigs are not the "farming animals" I'm talking about. Same as the Thrumbos earlier.... They are zoning animals. You can literally tell them where to go and eat. Ofc this is easily done as all animals behaved like that before 1.3 and not issue. The question is how to efficiently run a farm.
I also have 50+ Camels, there isn't much of a trick here
I have a small fridge next to the main fridge that is next to the small Camel pen that I place Simple Meals for the Camels to Eat
The total amount of grazing is about a dozen or so rough tiles that I grow Dandelions, since this is a desert map...
Edit - Also, why does your pen need a door? unless you're taking out the animals, the Rancher can climb over the fence...
As for animals that need a door (like my camels because of caravans), I double door it, I've yet to have much issues with double doors, but if I noticed it still being a problem I would probably just triple door it
2. Grazing as stated.
It doesnt take as big of areas as suspected, particularily the bigger animals. Chickens can give a false impression when free range because eating grown crops and grass can overfeed.
Consider with meat livestock, it isnt the adult consumption that matters. It is consumption up to adult life. Many animals are nutritionally positive, ie will get more raw meat when butchered upon full growth than the nutrition given. Is possible to go all Kobe beef and raise your cows on hydroponic rice efficiently in winter.
Of course one factor nobody mentions is to include gestation time for next generation in this math, but still works out well, especially in grazing.
The one hard part is ensuring the pen is protected and not completely slaughtered in a raid.
I am playing a colony in a cold climate. Winter (40d) they spend indoors, eating my single hay harvest and breeding. Spring comes, and forage. Once winter rolls around, I slaughter the excess caused by previous fall and spring's births. Commence meatsplosion!
What I must say is that having animals is kind of fun but much more difficult then having extra pawns. Real problem comes how game evaluates this situation. It kind of thinks that it is ok to send 3 groups on 7 pawns to attack my camp - luckily enough that was just quest.
They come home by themselves if you give them beds
especially in a sandbox game.